I agree with Dakota. Do you guys know of any good trivia/word games
that can be played with friends on the iphone or through facebook that
are accessible?
Amanda

On 2/7/13, Dakotah Rickard <[email protected]> wrote:
> It isn't that I demand accessibility for every app. I am more than
> familiar with the concept that some literally cannot be made to work.
> What strikes me as a problem is the fact that some apps, which are
> inaccessible, could be made accessible with just a little extra effort
> or knowledge.
>
> It isn't that I'm saying "Gimmy more, more, more!" I think, frankly,
> that the best way to handle accessibility would be a forward-looking
> approach. We could sit and complain, and I have done on a couple of
> occasions, about how an app doesn't present accessibility features,
> even though it could, or how a game doesn't present certain functions,
> added at little expense or effort, which would make it a perfectly
> playable mainstream game.
>
> Rather, I think the solution is to inform developers about other,
> better ways of making games accessible. The deaf community, united,
> brought us Closed Captioning, which gives a printed readout, on the
> screen, of any dialogue. That is widely made available now, because of
> gentle, long-term pressure. The deaf community, united once again, is
> now pushing for captioning of sounds as well as dialogue. This is
> because they have already established a bit of what they want and,
> rather than saying "We're satisfied. We should not ask for more." They
> said "We have something nice, and the mainstream population also
> benefit from it. Let's see if we can get an additional feature which
> would be brilliant."
>
> I suggest that the blind community, when it is united, doesn't know
> what it wants and certainly doesn't know how to ask for it. I respect
> the efforts of the people who have tried, and I know that what I'm
> saying may come out as offensive, but the plain fact is that
> developers who learn about audiogames would probably be highly turned
> off by the amount of beeps, blips, whistles, and clicks that they
> might have to incorporate.
>
> Smaller developers, again I mension Ernest Woo, want to squeeze every
> penny out of their apps, so they'll push for accessibility, if you
> sell it to them the right way. The right way, is according to myself,
> and as I said before, if I had any incling of how I ought to do it,
> I'd start an organization on that point. There's certainly a right and
> a wrong way, maybe several of each, but I'll put it this way.
> The Wii Sports game's menus are accessible, because they are simple.
> If you remember where things are, you will be in pretty good shape.
> Wii Fit's menus are not inaccessible, but they are less so, because
> they wrap around without making a sound to indicate it, so if ever you
> lose your place, you're up the creek without a paddle and have to get
> out of that menu and start over.
>
> A conscientious blind accessibility community organization would have
> applied to have beta testers, at least, of this widely sold, household
> name product. Having done so, we would provide simple feedback like,
> "Your menu is hard to navigate, although pretty much everything else
> is at least basically useable, because there's no way of knowing when
> you wap the menu around." Nintendo might scoff at this, but I doubt
> it, as it would be a very, very simple change to implement. We
> wouldn't be asking for voiced audio of the exercise names, at least
> until we had established ourselves, under one flag, as a united
> concern.
>
> Consider all of this, and ask yourself, for example, how difficult it
> would have been to make the app accessible. Then consider that this
> app is the present. If the developer JellyVision Games, doesn't
> consider accessibility a priority, even in simple accessibility
> features, then more apps will come out that we will be hard pressed to
> use.
>
> Consider what would happen if one person asked them to change. Then
> think about what would happen if a hundred different people asked.
> THen think of what would happen if an organization, whose membership
> might range from only a few people, say about ten, to thousands of
> people asked for just a little bit more accessibility, here and there,
> made it standard practice, like closed captioning, and found a way to
> make it benefit sighted players, as well. It sounds like a far-fetched
> dream, but so did holding a single device with tens upon tens of
> readily playable games that you could take anywhere, only a few years
> ago.
>
> If I knew how, I would make that dream a reality. Maybe someone with
> more gumption than I, or with more experience, will take this idea and
> make it more than a dream. Maybe I will, someday, but the point is
> that being content with what we have is a great moral position, and I
> largely agree with it on a personal basis, but why should the blind
> community be content when we could easily, very easily, have more?
>
> Signed:
> Dakotah Rickard
>
> On 2/6/13, ryan chou <[email protected]> wrote:
>> elena,very well said, :D
>> my opinion almost exactly, but my thoughts are also,if its not
>> accessible at first site, get some sited help and see what can be done
>> about it, don't just give up on the app
>>
>> On 2/6/13, Elena Brescacin <[email protected]> wrote:
>>> hi.
>>> it would be good that all apps and games would be accessible for all.
>>> But it's not always possible! I know a programming environment, called
>>> Adobe Air, which is cross platform and is cross-platform-inaccessible!
>>> This means that, if you have a program running under windows, mac,
>>> iOS... written in adobe air, it will not work with any screen reader
>>> in the market! Air is graphics based, texts are images, so, goodbye
>>> accessibility!
>>> I know another game, "audio invaders", which uses a framework specific
>>> for games, which does not support voiceover but developers made some
>>> efforts to adapt the environment to blind people: something works,
>>> something not, but effort must be appreciated.
>>> Now I am talking to Mag Interactive, i don't know if you ever heard
>>> about them. Ruzzle, and quiz cross.
>>> They promised me to give the developers the project to adapt games to
>>> accessibility but they can't be sure! Quiz Cross may be easier to
>>> adapt, but ruzzle, for the way the game works, does not allow a blind
>>> user to play! You have a grid with letters and you must compose words
>>> by moving the letters, and you have 2 minutes. without taking the
>>> finger away from the screen.
>>> Voiceover reads the letters, but you have no way to drag them around
>>> and, even if you increase the time, the concept of the game is very
>>> difficult to adapt.
>>> It's not a grid-based game such as sudoku or chess or tic tac toe,
>>> this is a different mechanism.
>>> I know my point of view cannot be accepted by all, but, I think we
>>> must accept we cannot do everything and play with everything, we have
>>> some limitations and not everything can be fully adapted.
>>> I made the same mistake myself, getting angry with devs who made paid
>>> apps without thinking of accessibility. But this is not the right way
>>> to behave. even if the description could make us think it is
>>> accessible because it's a game of words, or question/answer, and so
>>> on, accessibility is not guaranteed. And games are not an everyday
>>> essential part of our life so, even if accessibility is not
>>> universally applied, a game does not work, try to get another. I worry
>>> most about publicly useful apps such as timetables, public transport
>>> maps, and so on. It's true, many famous game companies do not develop
>>> accessible games but I found that iPhone and iPad have a very large
>>> variety of games for all, which we couldn't even dream a few years
>>> ago.
>>>
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