Speaking as a psychologist, in training at least, the auditory and visual cortical material are very similar in structure and are located close by one another. When the visual cortex is inactive but the auditory cortex is active, it begins encroaching on the visual cortex and using its neural material for processing and storage, and vice versa, which makes the old myth, by th way, quite true. If you can hear but can't see, your hearing gets better. Technically, it isn't actually better, just more fluid in its processing. and of course, if you can't hear but can see, your sight gets more processing power in the same way.
Theoretically, games that rely on specific information in an audio medium might activate sectors of visual cortex reserved for auditory processing, but I don't think that the information is specifically related. Rather, I think that both interact with your kenesthetic sense, the sense that tells you where you are in space, and your spatial sense, the sense that allows you to orient yourself and other objects. THe 3d sounds idea would be a tremendous asset to games, both audio and video, as well. Right now, it's a tremendously complicated system, but given that it provides full location data with only two speakers, it would be highly awesome to find. Imagine being able to fully play in 3d in an auditory format without beeps or weird effects to tell you someone or something is above you. Imagine how realistic the game audio for everyone would become! Signed: Dakotah Rickard On 2/11/13, Alfredo's Desktop computer <[email protected]> wrote: > Hello, > I am not sure if this is completely game-related, but I guess this is in > a way, since the way the game is built might have an effect. > Recently I was involved in a heavy discussion on visual cortex > stimulation, and I was wondering if stereo-panning within games in > three-D could actually evoke the visual representation that an object is > to the left, at around sixty degrees, five feet away from you. > In audio games, we generally pan sounds to have blind people train each > side of their ear to follow the source of the sound, whereas in video > games, the object tends to flash on a certain area of the screen. So I > am wondering if there is somewhat of a connection between the awakening > of the visual system and just playing stereo-related games without > realizing that there is more behind it. > -Alfredo > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
