Speaking as a psychologist, in training at least, the auditory and
visual cortical material are very similar in structure and are located
close by one another.
When the visual cortex is inactive but the auditory cortex is active,
it begins encroaching on the visual cortex and using its neural
material for processing and storage, and vice versa, which makes the
old myth, by th way, quite true. If you can hear but can't see, your
hearing gets better. Technically, it isn't actually better, just more
fluid in its processing. and of course, if you can't hear but can see,
your sight gets more processing power in the same way.

Theoretically, games that rely on specific information in an audio
medium might activate sectors of visual cortex reserved for auditory
processing, but I don't think that the information is specifically
related. Rather, I think that both interact with your kenesthetic
sense, the sense that tells you where you are in space, and your
spatial sense, the sense that allows you to orient yourself and other
objects.

THe 3d sounds idea would be a tremendous asset to games, both audio
and video, as well. Right now, it's a tremendously complicated system,
but given that it provides full location data with only two speakers,
it would be highly awesome to find. Imagine being able to fully play
in 3d in an auditory format without beeps or weird effects to tell you
someone or something is above you. Imagine how realistic the game
audio for everyone would become!

Signed:
Dakotah Rickard

On 2/11/13, Alfredo's Desktop computer <[email protected]> wrote:
> Hello,
> I am not sure if this is completely game-related, but I guess this is in
> a way, since the way the game is built might have an effect.
> Recently I was involved in a heavy discussion on visual cortex
> stimulation, and I was wondering if stereo-panning within games in
> three-D could actually evoke the visual representation that an object is
> to the left, at around sixty degrees, five feet away from you.
> In audio games, we generally pan sounds to have blind people train each
> side of their ear to follow the source of the sound, whereas in video
> games, the object tends to flash on a certain area of the screen. So I
> am wondering if there is somewhat of a connection between the awakening
> of the visual system and just playing stereo-related games without
> realizing that there is more behind it.
> -Alfredo
>
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