Hi tom.
i totally agree on the story angle there tom, however in the case of
vampires and warewolves it counts even more. The field has been so heavily
worked over by fiction writers, (especially after twilight and other such
popular series), that to be really interesting such a story has to have
appealing characters and a different take on things.
One example of this was the recent series being human from the Bbc, about a
vampire, a warewolf and a ghost who shared a house together. What made that
however was the fact that the characters were so well rounded. Vampires were
basically represented as like basically a totally out of control gang of
druggies who even their leaders found hard to control, indeed part of the
point of the second series was that just after the main character killed off
the head vamp of the area, he suddenly realized that all the arrangements
they had with the police etc totally fell out.
the vampire character himself was also not entirely a good guy either, since
there were points he tried to give up feeding, points he tried to sell the
idea to other vampires and other points that he totally lost it or was made
to lose it by those around him, (since being human was as m uch about the
people as it was about the paranormal).
My point however is that that sort of level of character is just not
possible in such a short game which just has a "click hear to do mission"
type of setup, indeed even for sighted players the cutscenes only provide
appealing photos, not any sort of story or choices.
Hmmm, I'm now thinking of trying choiceofgames gamebook, choice of the
vampire to see what that turns out like (though i believe that is somewhat
influenced by anne rice given that you start off in 19th century
neworleans).
Same goes for fantasy rpgs though and to a greater or lesser extent pretty
much any genre of game, if the backstory and exploration is missing all your
left with is stat management and economics, which might be interesting on
it's own to some people, but not to myself, ---- at least not when it is
just a question of doing the same thing over again rather than actually
having some sort of reactive based system of actions to follow.
Beware the Grue!
Dark.
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