Hi Dark,

Well, not necessarily. You say due to Twilight and other such popular
series that to be interesting a game about vampires and werewolves has
to have appealing characters and a different take on things. While I
can agree with that to a certain point I also know a lot of that stuff
just isn't available to a blind gamer.

If we were sighted we could buy a copy of Castlevania or Wolfenstine,
and play it to our hearts content. When you are totally blind like me
that's not so much of an option. If someone creates a blind friendly
text adventure or roll playing game based on Castlevania or
Wolfenstine  that might be old hat to those who have had the
opportunity to play those games, but is a completely new experience
for the blind guy who is just experiencing it for the first time.

Bottom line, while it is true that vampires and werewolves have been
worked over by mainstream game developers and authors to the point it
is difficult to come up with something new and original that still is
beside the point that we are talking about a group of people who have
to a large extent been deprived of access to those materials.  I know,
for example, you have played Super Castlevania. What if you never
played it before and some V.I. game developer produced an accessible
audio version. Would it be a new experience?

Well, of course, it would be. Therefore I'm less concerned at this
point of originality than making games available to the V.I. community
that are a new experience for the majority of people who have been
deprived of access to the originals.

These Storm8 games have given me a bit of inspiration to write a text
based game about vampires and at this point I really don't care if I
borrow ideas from the Vampire Chronicals, Twilight, or any other
popular series because I really haven't played many games about
vampires and do not belong to a guild or similar RPG group. So for me
it is all kind of new.

Cheers!


On 3/20/13, dark <[email protected]> wrote:
> Hi tom.
>
> i totally agree on the story angle there tom, however in the case of
> vampires and warewolves it counts even more. The field has been so heavily
> worked over by fiction writers, (especially after twilight and other such
> popular series), that to be really interesting such a story has to have
> appealing characters and a different take on things.
>
> One example of this was the recent series being human from the Bbc, about a
>
> vampire, a warewolf and a ghost who shared a house together. What made that
>
> however was the fact that the characters were so well rounded. Vampires were
>
> basically represented as like basically a totally out of control gang of
> druggies who even their leaders found hard to control, indeed part of the
> point of the second series was that just after the main character killed off
>
> the head vamp of the area, he suddenly realized that all the arrangements
> they had with the police etc totally fell out.
>
> the vampire character himself was also not entirely a good guy either, since
>
> there were points he tried to give up feeding, points he tried to sell the
> idea to other vampires and other points that he totally lost it or was made
>
> to lose it by those around him, (since being human was as m uch about the
> people as it was about the paranormal).
>
> My point however is that that sort of level of character is just not
> possible in such a short game which just has a "click hear to do mission"
> type of setup, indeed even for sighted players the cutscenes only provide
> appealing photos, not any sort of story or choices.
>
> Hmmm, I'm now thinking of trying choiceofgames gamebook, choice of the
> vampire to see what that turns out like (though i believe that is somewhat
> influenced by anne rice given that you start off in 19th century
> neworleans).
>
> Same goes for fantasy rpgs though and to a greater or lesser extent pretty
> much any genre of game, if the backstory and exploration is missing all your
>
> left with is stat management and economics, which might be interesting on
> it's own to some people, but not to myself, ---- at least not when it is
> just a question of doing the same thing over again rather than actually
> having some sort of reactive based system of actions to follow.
>
> Beware the Grue!
>
> Dark.

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