On the matter of replayable, I agree that the system sryth has with
grindable areas with many monsters but unique missions works. Core exiles is
much the same given that there are specific! missions you can do for npcs,
but also general cargo, courier or mining missions which are just like trips
on the company pay roll, sort of the way a taxi driver might work for some
specific private higher individuals sometimes, but can always go back to a
big taxi company to get generall jobs.
Another system I quite like is that in puppet nightmares, whereby the game
has several very long episodes that that a good while toc omplete, but are
repeatable oncedone, indeed this is quite a common system in games nowadays,
the action/rpg game darksouls that my brother is a huge fan of has this sort
of thing, where by you can finish the game completely after many hours of
playing but restart with your levels and experience intact on a tougher
difficulty (also setting yourself up for online play with other people).
To be honest though I don't think it's really the case that storm8 thought
that a specific prince would get captured by goblins again and again, rather
they just set a mission with specific reward chances and a button and needed
a cool fantasy name and photo to go with it. you might as well just call it
mission 5 for all the practical good it actually does in the game, which is
again probably why the storm8 games are so much mods of eachother just with
differently named stuff and some mildly different numbers in their
crunching.
Beware the Grue!
Dark.
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