On 01/29/2013 04:53 AM, Richard Biener wrote:
The patch/option result in both 464.h264ref and 416.gamess passing (as opposed to infinite loop). As for performance, I didn't see any difference outside of noise range for both 32-bit and 64-bit runs on PowerPC.I'm curious about the affect of -fno-aggressive-loop-optimizations on SPEC CPU 2006 numbers (not curious enough to try for myself though). Both on extra PASSes for official latest sources (I have no access to those) and on performance.
-Pat