On the day of Saturday 23 February 2008 Uros Bizjak hast written: > Hello! > > > f7: 0f 7f 5c 24 f0 movq %mm3,-0x10(%rsp) > > fc: 0f 7f 54 24 f8 movq %mm2,-0x8(%rsp) > > 101: 48 8b 5c 24 f8 mov -0x8(%rsp),%rbx > > 106: 48 89 5c 38 40 mov %rbx,0x40(%rax,%rdi,1) > > 10b: 48 8b 5c 24 f0 mov -0x10(%rsp),%rbx > > 110: 48 89 5c 38 48 mov %rbx,0x48(%rax,%rdi,1) > > > > As you see in the intrinsic version gcc moves to mmx register to the > > stack, reloads from the stack and writes to the destination. Why? > > > > I don't know whether earlier gcc 4.2 versions produced such stupid code. > > Compiling as 32 does similar stupidity, though gcc reloads into a mmx > > register... > > This is a variant of "Strange code for MMX register moves" [1] or its > dupe "mmx and movd/movq on x86_64" [2]. Since touching %mm register > switches x87 register stack to MMX mode, we penalize mmx moves severely > in order to prevent gcc to ever allocate %mm for DImode moves, unless > really necessary.
[...] Just as a side note. The equivalent SSE2 code looks fine, but I have question regarding the used store instruction: #include <emmintrin.h> void diff_pixels_mmx4(char *block, const uint8_t *s1, const uint8_t *s2, long stride) { long offset = -128; block+=64; __m128i mm7 = _mm_setzero_si128(); do { __m128i mm0 = *(__m128i*)s1; __m128i mm2 = *(__m128i*)s2; __m128i mm1 = mm0; __m128i mm3 = mm2; mm0 = _mm_unpacklo_epi8(mm0, mm7); mm1 = _mm_unpackhi_epi8(mm1, mm7); mm2 = _mm_unpacklo_epi8(mm2, mm7); mm3 = _mm_unpackhi_epi8(mm3, mm7); mm0 = _mm_sub_epi16(mm0, mm2); mm1 = _mm_sub_epi16(mm1, mm3); *(__m128i*)(block+offset) = mm0; *(__m128i*)(block+offset+16) = mm1; s1 += stride; s2 += stride; offset +=32; } while (offset < 0); } generated assembly (-O2 -march=k8): 0000000000000050 <diff_pixels_mmx4>: 50: 66 0f ef e4 pxor %xmm4,%xmm4 54: 48 c7 c0 80 ff ff ff mov $0xffffffffffffff80,%rax 5b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) 60: 66 0f 6f 0e movdqa (%rsi),%xmm1 64: 48 01 ce add %rcx,%rsi 67: 66 0f 6f 02 movdqa (%rdx),%xmm0 6b: 48 01 ca add %rcx,%rdx 6e: 66 0f 6f d1 movdqa %xmm1,%xmm2 72: 66 0f 6f d8 movdqa %xmm0,%xmm3 76: 66 0f 68 cc punpckhbw %xmm4,%xmm1 7a: 66 0f 60 d4 punpcklbw %xmm4,%xmm2 7e: 66 0f 60 dc punpcklbw %xmm4,%xmm3 82: 66 0f 68 c4 punpckhbw %xmm4,%xmm0 86: 66 0f f9 d3 psubw %xmm3,%xmm2 8a: 0f 29 54 38 40 movaps %xmm2,0x40(%rax,%rdi,1) 8f: 66 0f f9 c8 psubw %xmm0,%xmm1 93: 0f 29 4c 38 50 movaps %xmm1,0x50(%rax,%rdi,1) 98: 48 83 c0 20 add $0x20,%rax 9c: 75 c2 jne 60 <diff_pixels_mmx4+0x10> 9e: f3 c3 repz retq Why is movaps (SSE, floating point data) instead of movdqa (SSE2. integer data) used as store? Bug or feature? Even with -O0 compiled it is used. Regards, -- (°= =°) //\ Prakash Punnoor /\\ V_/ \_V
signature.asc
Description: This is a digitally signed message part.