eventually i got the autobuilder to behave, first i just downloaded the tar.gz
files of the versions the readme said were required, this failed, and i ended u
up messing around pointlesly building parts trying to sret it out, so last night
i tried again, with a fresh debian etch stable install ( yes i managed to
confuse dpkg that much i did a fresh install ) so this time i got source of all
the exact versions in the readme, made sure nothing else was installed, ie
installed the required version for make form sauce, then apt-get removed the
existing one, so i did this with the auto tools and everything else, apt-get
removed them and installed from source, so i could be sure that i had only the
required versions on my machine and no remenants of any other versions, then
hooray last night ./build-world ran with no obvious faliure. i also ran
build-it riscos.

So.. when i came to attempt to test build wget, i got some more errors, so i
have do make uninstall all the files i had manually installed, the one that was
specifically playing up was the texinfo, which i think was confusing dpkg a bit,
because to autobuild wget it complained i needed autoconf2.13, which i got from
ftp.gnu.org and manually installed, still autobuild couldnt see it, so i used
apt to get it, which it then refused to configure autoconf and autoconf2.13,
until i make uninstalled texinfo and perhaps the other autoconf ad autotools

so.. now i have a system without the tools specified in the readme, but the
system is compiled, and now when i attempt to build wget i get this message..

In file included from zip.c:14:
zip.h:452: error: conflicting types for ?memset?
zip.h:453: error: conflicting types for ?memcpy?
zip.h:454: error: conflicting types for ?memcmp?
make[1]: *** [zip.o] Error 1
make[1]: Leaving directory `/home/user/gccsdk/build/native-zip/zip-2.32'
make: *** [generic] Error 2


so i thought i'd post here for info about any errors i may have made in the
above process to what may cause this.

the main reason i have set it up to in an attempt to get gcc4.x build sdl
libraries so i can perhaps squeeze an inch more speed out of my game so it runs
on riscos without me having to rewire the plotting routines.

i have one version i have been developing on linux looks like this

http://www.cloudsprinter.com/random/ezgfx.png

and with a command line switch it runs the same code with half size everything
and no alpha-

http://www.cloudsprinter.com/random/ezgfxmr.png

but it is still a tiny bit slow to be acceptable on riscos ( tbh i coulnt see
much differnece between the riscpc strongarm and iyonix speed wise )

thanks

bye!



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