eventually i got the autobuilder to behave, first i just downloaded the tar.gz files of the versions the readme said were required, this failed, and i ended u up messing around pointlesly building parts trying to sret it out, so last night i tried again, with a fresh debian etch stable install ( yes i managed to confuse dpkg that much i did a fresh install ) so this time i got source of all the exact versions in the readme, made sure nothing else was installed, ie installed the required version for make form sauce, then apt-get removed the existing one, so i did this with the auto tools and everything else, apt-get removed them and installed from source, so i could be sure that i had only the required versions on my machine and no remenants of any other versions, then hooray last night ./build-world ran with no obvious faliure. i also ran build-it riscos.
So.. when i came to attempt to test build wget, i got some more errors, so i have do make uninstall all the files i had manually installed, the one that was specifically playing up was the texinfo, which i think was confusing dpkg a bit, because to autobuild wget it complained i needed autoconf2.13, which i got from ftp.gnu.org and manually installed, still autobuild couldnt see it, so i used apt to get it, which it then refused to configure autoconf and autoconf2.13, until i make uninstalled texinfo and perhaps the other autoconf ad autotools so.. now i have a system without the tools specified in the readme, but the system is compiled, and now when i attempt to build wget i get this message.. In file included from zip.c:14: zip.h:452: error: conflicting types for ?memset? zip.h:453: error: conflicting types for ?memcpy? zip.h:454: error: conflicting types for ?memcmp? make[1]: *** [zip.o] Error 1 make[1]: Leaving directory `/home/user/gccsdk/build/native-zip/zip-2.32' make: *** [generic] Error 2 so i thought i'd post here for info about any errors i may have made in the above process to what may cause this. the main reason i have set it up to in an attempt to get gcc4.x build sdl libraries so i can perhaps squeeze an inch more speed out of my game so it runs on riscos without me having to rewire the plotting routines. i have one version i have been developing on linux looks like this http://www.cloudsprinter.com/random/ezgfx.png and with a command line switch it runs the same code with half size everything and no alpha- http://www.cloudsprinter.com/random/ezgfxmr.png but it is still a tiny bit slow to be acceptable on riscos ( tbh i coulnt see much differnece between the riscpc strongarm and iyonix speed wise ) thanks bye! _______________________________________________ GCCSDK mailing list [email protected] Bugzilla: http://www.riscos.info/bugzilla/index.cgi List Info: http://www.riscos.info/mailman/listinfo/gcc Main Page: http://www.riscos.info/index.php/GCCSDK
