Roberto,
I can't answer on the Swift specific part, but yes, the C API is what is
commonly used to create bindings to other languages. What is uniquely
found in the C++ one is very advanced things that most people rarely need.
Even
Le 19/05/2021 à 16:08, Roberto Arista a écrit :
Dear gdal-dev list,
I would like to use the GDAL library for a macOS project using the Swift
language. Wrapping a C++ library in Swift is not straightforward at all, and I
could not find a satisfactory solution so far.
There are a few projects on GitHub:
https://github.com/optionu/Humboldt
https://github.com/ranveerm/SwiftGDALProject
but they are either incomplete or outdated
So, I'll probably have to write the wrapper myself. Before even planning the
work, I have a few questions for the list. My focus will be on the OGR module
of the library.
- From what I've read so far, wrapping a C library in Swift is way easier than
working with C++. I've seen from the docs that GDAL has both C and C++ APIs.
Besides the difference between the two languages, do the APIs offer different
functionalities?
- Is anyone willing to join forces to work on a GDAL wrapper for Swift? Or, is
any expert developer willing to help me writing the wrapper? Of course, I am
going to release the code with an open-source license.
Best
–––
Roberto Arista
ಠ_ಠ
–––
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