Hi Peter,

[snip]
> - "Overlay" screen colour map (what is this even used for?)

        Where do you see this color map? 

[snip]
> N.b. that the "colour override" feature would be disabled for the time being. 
> What was the original motivation behind this feature, anyway?

        End users would be able to override the color of all nets, pins,
buses, but I suspect it is not used at all and can probably be removed.
As long as there is a way of changing the color of these objects (nets,
pins, buses; when loaded/saved), then the override feature can be removed.

[snip]
>Feedback appreciated.
>

        Seems reasonable.  A couple of things that I would like preserved
from the existing colormap mechanisms:

        - Setup of the color maps should still happen in the gschem-darkbg
          or gschem-lightbg scheme files.  Unless there really is a good
          reason to move them elsewhere.

        - The whole mechansim with the index of the color being stored in
          the individual object definitions (in sch/sym files).   I don't 
          see how we could change this without breaking everybody.

        - The mapping of index to what the color is used for cannot be
          changed.  I.e. Color index 6 has to stay as logic bubble color.
          I'm okay with disallowing the end user to change this mapping
          (as you can today; but that's just silly as doing so would
          break things).

        - Ability to understand the color index mapping.  Somehow the
          end user should be able to figure out that color index 4 is the
          net color or that 5 is the attribute attached color.  If this
          is just a comment in the *bg files, I'm okay with that too.

        - It's "color" not "colour" <g> :->


                                                                -Ales



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