[snip]
>> ; In all of the color modes:
>> ; the first string is the actual color name
>> ; the second string is the outline color name <--- THIS ???
>> ; the third string is the postscript color name
>> ; and the final 3 integers are the RGB values for PNG image files
>
> That is used, but its hidden as to where ;)
>
> gschem/src/x_color.c
>
> GdkColor *x_get_darkcolor(int color)
> {
Yeah, as PeterC said, this is the color that is used when drawing the
XOR versions of dragged objects. It is called dark color, because in
the beginning, the XOR rendered objects were always drawn in a "dark"
version of the non-dragged color. This can be renamed to something
more appropriate now. However, it would still be nice if the user
could configure the outline/drag/XOR color somehow (who knows; maybe
the dark color doesn't show up on somebody's monitor, etc...).
-Ales
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