Kai-Martin Knaak wrote: > On Thu, 01 Oct 2009 23:58:52 +0100, Peter Clifton wrote: > > >> As an older (code no longer in existence) example, perspective like this >> is not hard to achieve: >> >> http://www2.eng.cam.ac.uk/~pcjc2/geda/gerbv_GL.png >> >> (That IIRC, is cairo-rendered onto a texture, then stretched onto a >> quad). >> > > IMHO, this is cheating. 3D objects would at least need ray tracing to > look half way real. If there is an urge to push 3D output of pcb layouts, > it would be wise not to reinvent the wheels. I'd suggest an export in a > 3D format and delegate rendering to a third party application like the > excellent blender. >
Cheating or not, all the examples he posted look _awesome_! :) Let's say the objective of the 3D effects/output in PCB were to test against a 3D model of the whole system--- not just to visualize the (populated) PCB. Would Blender be the right output format then? b.g. -- Bill Gatliff [email protected] _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

