On Fri, 2009-10-02 at 19:21 +0200, Christoph Lechner wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Bill Gatliff wrote: > > Kai-Martin Knaak wrote: > >> On Thu, 01 Oct 2009 23:58:52 +0100, Peter Clifton wrote: > >> > >> > >>> As an older (code no longer in existence) example, perspective like this > >>> is not hard to achieve: > >>> > >>> http://www2.eng.cam.ac.uk/~pcjc2/geda/gerbv_GL.png > >>> > >>> (That IIRC, is cairo-rendered onto a texture, then stretched onto a > >>> quad). > >>> > >> IMHO, this is cheating. 3D objects would at least need ray tracing to > >> look half way real. If there is an urge to push 3D output of pcb layouts, > >> it would be wise not to reinvent the wheels. I'd suggest an export in a > >> 3D format and delegate rendering to a third party application like the > >> excellent blender. > >> > > > > Cheating or not, all the examples he posted look _awesome_! :) > I agree. > > When will that code hit the stable release of PCB?
Not sure.. there are a few bits to resolve first - but I did take the first steps to refactor the common GL stuff. I wanted (when I was working on this actively) to see a stable PCB release before I started hacking the code-base about. I probably need to re-add non GL rendering support (for GTK at least). I don't want to have to maintain a fork of the GTK HID just because it uses a different underlying renderer. Best wishes, Peter C. _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

