Peter Clifton wrote: > Alternative methods would be to export something to an external > renderer, such as povray or blender. >
That's probably the best approach. Leave the really hard stuff to tools that already know how to do it. > My time is a bit limited. > From the looks of things, you should lose your tools more often! :) b.g. -- Bill Gatliff [email protected] _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

