On Tue, 2009-10-20 at 13:50 +0200, Bert Timmerman wrote: [snip]
> > A couple of questions about this successful "proof of concept" comes to > > mind. > > > > How to define the layer stack up ? Is this just a matter of > > "component" ... <a lot of other layers> ... "solder" as the last layer > > just above the silk-, pin/pad-, other side- and solder mask button ? > > And how about layer groups ? Are they defined in the same order ? This is probably the biggest outstanding issue (aside from lots of "quick hack testing" quality code!) > > Another aspect lies with parts on top/bottom of this pcb visualization. > > How can we proceed from this concept ? Just "apply" some height taken > > from a (pre)defined attribute within the footprint/element ? Or are we > > going to teach pcb to draw the real stuff ? I guess extrusion would be fairly easy. I've not really thought about drawing components on it yet, and I don't expect to at any point soon. > > Again, I think you did a wonderful job by showing us the next step where > > pcb could/should go, it gives me a good feeling on pcb development, you > > have my vote :) > > > > The fact that the commit count on the upstream pcb repo looks to be at a > > low level these last months doesn't mean development is on a simmer too. I'm just looking forward to getting some of these changes hack-free enough to push into the repository. Polygon speed on this branch is _much_ faster than git HEAD. I just need to _finish_ the work. > > BTW, I think that when routing traces by "hand" the top/bottom view are > > used best, otherwise one might think the traces are off grid. > > So maybe some button/keystroke needs to be added to the GUI to switch > > to/from "3D view". Now present in the repository. Refetch and try again ;) Best wishes, Peter C. _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

