-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Matteo Sisti Sette wrote:
> (without having to render all the rest of the scene except the rectangle > into a texture via gemframebuffer, and then blending the two textures > with pix_add and friends)??? and don't do that if you can avoid it. uses shaders if possible. fgm asr IOhannes -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAksRqhYACgkQkX2Xpv6ydvSVbACcCi7mmNp0P1JtAFMmjRpdyo54 xEkAn1Ed69fNQtXFSe5P9XG0C2QfjzPT =q9Bx -----END PGP SIGNATURE----- _______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-dev
