Ohhhhhhh, ok!!!
[env ( is the way the texture blends with the color of the survace (i.e.
the one set by [color])!!!
That's useless to my purpose: by blending mode I meant the way the
object (with its resulting color however it results from its color and
rexture) blends with its background
At the end I think I'll use glsl: with a very small and trivial
modification to the "multitexture" example I've been able to
add/multiply/subtract two textures, so I'll use that to blend a
[framebuffer]ed image with another one as textures.
--
Matteo Sisti Sette
[email protected]
http://www.matteosistisette.com
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