i think it's quite simple to do that with a shader, isn't it ?
maybe i'm wrong...
+
a


Le 17 avril 2012 17:08, Jack <j...@rybn.org> a écrit :

> Le 17/04/2012 16:50, Cyrille Henry a écrit :
> > hello,
> > the is no pix_multitexture help file.
> > excuse me if i'm to naive, but is pix_multiimage the object your
> > looking for?
> >
> > cheers
> > Cyrille
> >
> >
> > Le 17/04/2012 16:42, Jack a écrit :
> >> I compile Gem today but when i try to create [pix_multitexture] :
> >>   pix_multitexture
> >> ... couldn't create
> >>
> >> Any clue to solve this problem ?
> >> Thanx.
> >> ++
> >>
> >> Jack
> >>
> >>
> >>
> >> _______________________________________________
> >> GEM-dev mailing list
> >> GEM-dev@iem.at
> >> http://lists.puredata.info/listinfo/gem-dev
> >>
> Hello Cyrille,
>
> No, it is not [pix_multiimage].
> In fact, i am looking for an object/abstraction to use a single texture
> where i can change the texture coordinate to show a part of this texture
> (which is a font set).
> Because I have a lot of text to show in the gemwin.
> Maybe you have something that i can use (or a method to achieve this) ?
> ++
>
> Jack
>
>
>
> _______________________________________________
> GEM-dev mailing list
> GEM-dev@iem.at
> http://lists.puredata.info/listinfo/gem-dev
>
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