i think it's quite simple to do that with a shader, isn't it ? maybe i'm wrong... + a
Le 17 avril 2012 17:08, Jack <j...@rybn.org> a écrit : > Le 17/04/2012 16:50, Cyrille Henry a écrit : > > hello, > > the is no pix_multitexture help file. > > excuse me if i'm to naive, but is pix_multiimage the object your > > looking for? > > > > cheers > > Cyrille > > > > > > Le 17/04/2012 16:42, Jack a écrit : > >> I compile Gem today but when i try to create [pix_multitexture] : > >> pix_multitexture > >> ... couldn't create > >> > >> Any clue to solve this problem ? > >> Thanx. > >> ++ > >> > >> Jack > >> > >> > >> > >> _______________________________________________ > >> GEM-dev mailing list > >> GEM-dev@iem.at > >> http://lists.puredata.info/listinfo/gem-dev > >> > Hello Cyrille, > > No, it is not [pix_multiimage]. > In fact, i am looking for an object/abstraction to use a single texture > where i can change the texture coordinate to show a part of this texture > (which is a font set). > Because I have a lot of text to show in the gemwin. > Maybe you have something that i can use (or a method to achieve this) ? > ++ > > Jack > > > > _______________________________________________ > GEM-dev mailing list > GEM-dev@iem.at > http://lists.puredata.info/listinfo/gem-dev >
_______________________________________________ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev