hello,

here is what i'm using to draw text.
if the text did not change from frame to frame, then test objects should work 
to.

it's a bit crappy, but utilisation should not gives problems.

cheers
Cyrille


Le 17/04/2012 17:08, Jack a écrit :
Le 17/04/2012 16:50, Cyrille Henry a écrit :
hello,
the is no pix_multitexture help file.
excuse me if i'm to naive, but is pix_multiimage the object your
looking for?

cheers
Cyrille


Le 17/04/2012 16:42, Jack a écrit :
I compile Gem today but when i try to create [pix_multitexture] :
   pix_multitexture
... couldn't create

Any clue to solve this problem ?
Thanx.
++

Jack



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Hello Cyrille,

No, it is not [pix_multiimage].
In fact, i am looking for an object/abstraction to use a single texture
where i can change the texture coordinate to show a part of this texture
(which is a font set).
Because I have a lot of text to show in the gemwin.
Maybe you have something that i can use (or a method to achieve this) ?
++

Jack



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Attachment: sel_texture.pd
Description: application/puredata

Attachment: load_lettre.pd
Description: application/puredata

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