hello, here is what i'm using to draw text. if the text did not change from frame to frame, then test objects should work to.
it's a bit crappy, but utilisation should not gives problems. cheers Cyrille Le 17/04/2012 17:08, Jack a écrit :
Le 17/04/2012 16:50, Cyrille Henry a écrit :hello, the is no pix_multitexture help file. excuse me if i'm to naive, but is pix_multiimage the object your looking for? cheers Cyrille Le 17/04/2012 16:42, Jack a écrit :I compile Gem today but when i try to create [pix_multitexture] : pix_multitexture ... couldn't create Any clue to solve this problem ? Thanx. ++ Jack _______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-devHello Cyrille, No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show a part of this texture (which is a font set). Because I have a lot of text to show in the gemwin. Maybe you have something that i can use (or a method to achieve this) ? ++ Jack _______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-dev
sel_texture.pd
Description: application/puredata
load_lettre.pd
Description: application/puredata
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