On 02.09.2013 12:32, Nicolas Montgermont wrote:
>
Le 26/07/2013 14:03, IOhannes m zmölnig a écrit :
> On 07/26/13 11:44, Jack wrote:
>> Hello,
>>
>> I would like to create GLSL abstractions in the help directory,
which
>> would replace pix_ objects when possible. The name would start with
>> glsl_ instead of pix_.
> sound good.
I was wondering, isn't a name connected to pix could be better suited?
for example
pix_alpha -> pix_alpha_sl
instead of
pix_alpha -> glsl_alpha
Cause it's here to replace pixes, no?
not quite, regarding the need for indexed textures and possibly other
side effects caused by the buffer-projection.
so i think the prefix notation is just perfect, for pointing out the
difference as well as the similarity to pix_objects.
however, i would suggest to put the actual shader code in a shader/
subfolder.
what do you think?
cheers,
ub
And we can imagine having glsl abstraction not working specially in
the field of texture...
This way the help directory will be alphabetically directly ordered...
and one can imagine new pixes effect without any need for a
corresponding pix_* object
best,
n
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