Had a dummy vec4 using glVertexAttribPointer ready to test before realizing there's no way to send the values over to the shader without the "program" parameter. Could the right outlet of glsl_program (the one that sends out the ID number) work for this?
On Mon, Aug 25, 2014 at 11:23 AM, Jack <[email protected]> wrote: > Would be very nice ! > ++ > > Jack > > > > Le 25/08/2014 17:10, IOhannes m zmölnig a écrit : > > On 08/25/2014 03:49 PM, j-p wrote: > > I think at some point I'll > attempt a mod for gemvertexbuffer to add user-defined attributes that can > be passed to the vertex-shader. > > yes, that would be great. > > gfmadsr > IOhannes > > > > > _______________________________________________ > GEM-dev mailing > [email protected]http://lists.puredata.info/listinfo/gem-dev > > > > _______________________________________________ > GEM-dev mailing list > [email protected] > http://lists.puredata.info/listinfo/gem-dev > >
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