Had a dummy vec4 using glVertexAttribPointer ready to test before realizing
there's no way to send the values over to the shader without the "program"
parameter.  Could the right outlet of glsl_program (the one that sends out
the ID number) work for this?


On Mon, Aug 25, 2014 at 11:23 AM, Jack <[email protected]> wrote:

>  Would be very nice !
> ++
>
> Jack
>
>
>
> Le 25/08/2014 17:10, IOhannes m zmölnig a écrit :
>
> On 08/25/2014 03:49 PM, j-p wrote:
>
>   I think at some point I'll
> attempt a mod for gemvertexbuffer to add user-defined attributes that can
> be passed to the vertex-shader.
>
>  yes, that would be great.
>
> gfmadsr
> IOhannes
>
>
>
>
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