-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 On 2014-09-03 06:43, j-p wrote: > Ok - going to finish up with this last update. > > Up to 16 attributes can be used now. All types are supported > (float, vec2-4, mat2-4). All bugs/weird errors removed. Help file > changes included.
thanks. would it be very complicated for you, to create a github pull request? > > Still no uniforms.. so as default, all variables for the frag > shader need to be converted to "varying" in vert shader. why can't you just use a "uniform" in the fragment shader? fgmad IOhannes -----BEGIN PGP SIGNATURE----- Version: GnuPG v1 iQIcBAEBCAAGBQJUBuxdAAoJELZQGcR/ejb4lxcP/1rTOBFdlYzMDdmeESFuiGWq oVhpwP+n3kaN1Y06DFdhrTiVxcN9480YJ5gwD2Ey8RfSIvPtXyaHW81aSyF9WNqc sv8+nByYsiFTob40e1XerepP1nleRSRLpeFoBEhCJ0fU30qw511/MjJ99aVEZpHv gVqtkkyFufMiJio0zcaJ0Gk8Ph+uuqq6ufie0CTCBHqKvkyQ19uI31r8cEQaxvjT a9e5g+wnvXuclbbko7fGuigjxXrU863jxAMOSOdJIR0HMY9r6sIm4iDSPHtW3UZY vffszdofT8dHlucaPVw6Be4OMyosVk2t5BmVTamzou8rz6hbqMCLISteiR4eruQJ HoK1/SU6pxOFAO8qKlAPZ9eAK4P8SL5IXQYmpwdEfMw9QNS/ggXRTjB8DetXyIBH qYdIJGZVcjPJQA3X5xfNjd5miugdxWd/zgDmqJfEWFnwjnIswOsa1AAciQv9dd6g gGK1LfGd4g51pT38VNLtSblRRlYIh0OoOERFiihg65gkkCivbj8p9hDzsK2RUnr0 naz88mYCxyFjimHm6uHznTTeKcCuKpWVpOJ5FSL+MiD3CS8DElRdS1JAl1eJZ7mF V89gIZQFrgv38tA/9Wfl7nbu/1q4Wt1+6L03toPtjF11rISYpklipRX7NHpTaIdP Ximw485he7Z6XyrdbJMZ =wzSs -----END PGP SIGNATURE----- _______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-dev
