Uniforms can still be entered with messages to glsl program of course. I was trying to get them to send once-per-primitive from an array in gemvertexbuffer (which sends everything on each vertex). I believe there are objects in GL3.0 that can do this - but I'm using 2.0.
I'll look into making a pull request. On Wed, Sep 3, 2014 at 6:24 AM, IOhannes m zmoelnig <[email protected]> wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA256 > > On 2014-09-03 06:43, j-p wrote: > > Ok - going to finish up with this last update. > > > > Up to 16 attributes can be used now. All types are supported > > (float, vec2-4, mat2-4). All bugs/weird errors removed. Help file > > changes included. > > > thanks. > would it be very complicated for you, to create a github pull request? > > > > > Still no uniforms.. so as default, all variables for the frag > > shader need to be converted to "varying" in vert shader. > > why can't you just use a "uniform" in the fragment shader? > > fgmad > IOhannes > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1 > > iQIcBAEBCAAGBQJUBuxdAAoJELZQGcR/ejb4lxcP/1rTOBFdlYzMDdmeESFuiGWq > oVhpwP+n3kaN1Y06DFdhrTiVxcN9480YJ5gwD2Ey8RfSIvPtXyaHW81aSyF9WNqc > sv8+nByYsiFTob40e1XerepP1nleRSRLpeFoBEhCJ0fU30qw511/MjJ99aVEZpHv > gVqtkkyFufMiJio0zcaJ0Gk8Ph+uuqq6ufie0CTCBHqKvkyQ19uI31r8cEQaxvjT > a9e5g+wnvXuclbbko7fGuigjxXrU863jxAMOSOdJIR0HMY9r6sIm4iDSPHtW3UZY > vffszdofT8dHlucaPVw6Be4OMyosVk2t5BmVTamzou8rz6hbqMCLISteiR4eruQJ > HoK1/SU6pxOFAO8qKlAPZ9eAK4P8SL5IXQYmpwdEfMw9QNS/ggXRTjB8DetXyIBH > qYdIJGZVcjPJQA3X5xfNjd5miugdxWd/zgDmqJfEWFnwjnIswOsa1AAciQv9dd6g > gGK1LfGd4g51pT38VNLtSblRRlYIh0OoOERFiihg65gkkCivbj8p9hDzsK2RUnr0 > naz88mYCxyFjimHm6uHznTTeKcCuKpWVpOJ5FSL+MiD3CS8DElRdS1JAl1eJZ7mF > V89gIZQFrgv38tA/9Wfl7nbu/1q4Wt1+6L03toPtjF11rISYpklipRX7NHpTaIdP > Ximw485he7Z6XyrdbJMZ > =wzSs > -----END PGP SIGNATURE----- > > _______________________________________________ > GEM-dev mailing list > [email protected] > http://lists.puredata.info/listinfo/gem-dev >
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