Sorry, just saw the pages in the email chain. Are these going to be posted in the general pd mailing list as well?

thanks for your work!

J


On 11/21/2017 04:41 PM, me.grimm wrote:
+1

On Tue, Nov 21, 2017 at 4:22 AM, cyrille henry <[email protected] <mailto:[email protected]>> wrote:

    As I said in earlier mail, my aim is (for now) to be able to
    release a Gem version that incorporate the development made in the
    last 5 years.
    Time is not to add functionalities, but to keep Gem alive.

    Starting new development now is, imo, a nonsense since no release
    can be done before this 4 tasks will be finished.

    I am, like you, only a linux user that have no interest in osX nor
    windows, but this is mandatory before being able to go forward.

    cheers
    c




    Le 20/11/2017 à 16:58, Jack a écrit :

        Or for all platforms ?
        In vertex processing with have :
        - vertex shader
        - geometry shader

        What about tesselation shader ?

        I use Gem a lot so i will be happy to participate financially
        if that
        can help to add functionality to it.
        ++

        Jack




        Le 20/11/2017 à 12:27, Max a écrit :

            What about something for linux? Generally support a new
            release?


            On 2017년 11월 17일 18:07, cyrille henry wrote:

                it appear that pledgie is dedicatad to find money for
                your work,
                better than financing other work.
                i.e, if I crete a project, I'll receive the donation.

                So, I went with bounty source.
                I create 4 bounty:

                https://www.bountysource.com/issues/3383537-w32-build-msvc
                <https://www.bountysource.com/issues/3383537-w32-build-msvc>
                
https://www.bountysource.com/issues/4185679-native-video-capturing-on-osx-64bit
                
<https://www.bountysource.com/issues/4185679-native-video-capturing-on-osx-64bit>

                
https://www.bountysource.com/issues/4185729-native-film-reading-on-osx-64bit
                
<https://www.bountysource.com/issues/4185729-native-film-reading-on-osx-64bit>

                
https://www.bountysource.com/issues/6492784-native-image-reading-writing-on-osx-64bit
                
<https://www.bountysource.com/issues/6492784-native-image-reading-writing-on-osx-64bit>


                They correspond to the 4 most important bug I found on
                the gitub
                bugtracker.

                It's time to find money!


                Le 15/11/2017 à 18:05, cyrille henry a écrit :

                    hello,
                    i'm sorry it took so long, I have lot's of work.

                    I found 2 platform :

                    https://pledgie.com/
                    and :
                    https://www.bountysource.com/

                    pledgie get 3% of the donation, bountysource get 10%.

                    unless anyone have a better idea, i'll start to go
                    with pledgie
                    cheers
                    c



                    Le 30/10/2017 à 17:38, cyrille henry a écrit :

                        Hello,

                        I've check Iohannes github: There is not a
                        lot's of release critical
                        issue.

                        Image, film and video under osX and having a
                        way to compile for
                        window and the main issues.

                        There is also lot's of stuff regarding FTGL,
                        but they look to be
                        obsolete. At least, we will know if they are
                        obsolete after being
                        able to compile Gem on the concerned platform.

                        Since Iohannes is currently too buzzy to help,
                        I think we should
                        organize development in 2 parts :

                        1st : doing the minimum to have Gem usable on
                        all platform.
                        We could then release a v0.94 and use it to
                        test on lot's of
                        computer and reporting all bugs.
                        Then, a 2nd development round could create a
                        0.94.1 bugfix release
                        with a longer lifetime.

                        if there is no objection, I will have a look
                        at the platform we
                        could use to centralize financing and stuff.
                        cheers
                        c



                        Le 12/10/2017 à 10:34, cyrille henry a écrit :

                            hello Max

                            Le 12/10/2017 à 10:04, Max a écrit :

                                Bonjour Cyrille,

                                This sounds good, there was the idea
                                of some bounty system years
                                ago too.
                                I think it's crucial for this process to

                                1. break up the job in small
                                manageable parts

                            yes, that's the idea of using the github
                            bug tracker. Spiting jobs
                            in bugs.
                            (and use flags to create priorities)


                                2. well define their scope and define
                                what "job completed" entails

                            I think it imply that the push request is
                            accepted, and the code is
                            merged upstream.

                                3. set up a system that doesn't come
                                with a huge administration
                                overhead


                            yes, this is a problem.
                            The reduce amount of developers interested
                            in this job will make
                            things simpler.


                                It almost seem there should be a
                                platform for this out there...


                            yes, I don't think administration will be
                            a show stopper.


                                
https://www.bountysource.com/teams/pure-data/issues
                                
<https://www.bountysource.com/teams/pure-data/issues>
                                this one looks like it parses github
                                issues.. kind of shady.



                                On 2017년 10월 12일 09:46, cyrille henry
                                wrote:

                                    Hello,

                                    Since the "get money, paid a
                                    developer" idea arise on the mailing
                                    list, I spend last weeks trying to
                                    think how to organize the last
                                    bit of development that need to be
                                    done.

                                    I think we need a clear roadmap :
                                    a list of all object / platform
                                    that need to be fixed. My
                                    proposition is to use/update the
                                    bugtracker and to organize
                                    everything that need to be done under
                                    the "release critical" tag. There
                                    is a bit of work there. For
                                    example "native film reading in
                                    osX/64 bit" is not mark as
                                    release critical.
                                    Also, there is 2 critical bug
                                    regarding W32 build : do we need to
                                    be able to compile Gem on mingw
                                    AND mscv?

                                    With this list of "release
                                    critical" bugs, it will be easier to
                                    estimate the work that need to be
                                    done. It will allow to estimate
                                    the development time, and the
                                    bounty we could offer for this work.

                                    With the financial help of New
                                    Blankets, other institutions,
                                    associations or users, I confident
                                    that we will be able to
                                    finance this work (or part of this
                                    work).

                                    does this sound good?

                                    cheers
                                    Cyrille

                                    
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syracuse u., tc3
megrimm.net <http://megrimm.net>
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