Le 21/11/2017 à 23:04, Jaime Oliver La Rosa a écrit :
Sorry, just saw the pages in the email chain. Are these going to be posted in 
the general pd mailing list as well?
as soon as I have time to write a polite and convincing mail!
feel free to do it before me!
cheers
c


thanks for your work!

J


On 11/21/2017 04:41 PM, me.grimm wrote:
+1

On Tue, Nov 21, 2017 at 4:22 AM, cyrille henry <[email protected] 
<mailto:[email protected]>> wrote:

    As I said in earlier mail, my aim is (for now) to be able to release a Gem 
version that incorporate the development made in the last 5 years.
    Time is not to add functionalities, but to keep Gem alive.

    Starting new development now is, imo, a nonsense since no release can be 
done before this 4 tasks will be finished.

    I am, like you, only a linux user that have no interest in osX nor windows, 
but this is mandatory before being able to go forward.

    cheers
    c




    Le 20/11/2017 à 16:58, Jack a écrit :

        Or for all platforms ?
        In vertex processing with have :
        - vertex shader
        - geometry shader

        What about tesselation shader ?

        I use Gem a lot so i will be happy to participate financially if that
        can help to add functionality to it.
        ++

        Jack




        Le 20/11/2017 à 12:27, Max a écrit :

            What about something for linux? Generally support a new release?


            On 2017년 11월 17일 18:07, cyrille henry wrote:

                it appear that pledgie is dedicatad to find money for your work,
                better than financing other work.
                i.e, if I crete a project, I'll receive the donation.

                So, I went with bounty source.
                I create 4 bounty:

                https://www.bountysource.com/issues/3383537-w32-build-msvc 
<https://www.bountysource.com/issues/3383537-w32-build-msvc>
                
https://www.bountysource.com/issues/4185679-native-video-capturing-on-osx-64bit 
<https://www.bountysource.com/issues/4185679-native-video-capturing-on-osx-64bit>

                
https://www.bountysource.com/issues/4185729-native-film-reading-on-osx-64bit 
<https://www.bountysource.com/issues/4185729-native-film-reading-on-osx-64bit>

                
https://www.bountysource.com/issues/6492784-native-image-reading-writing-on-osx-64bit 
<https://www.bountysource.com/issues/6492784-native-image-reading-writing-on-osx-64bit>


                They correspond to the 4 most important bug I found on the gitub
                bugtracker.

                It's time to find money!


                Le 15/11/2017 à 18:05, cyrille henry a écrit :

                    hello,
                    i'm sorry it took so long, I have lot's of work.

                    I found 2 platform :

                    https://pledgie.com/
                    and :
                    https://www.bountysource.com/

                    pledgie get 3% of the donation, bountysource get 10%.

                    unless anyone have a better idea, i'll start to go with 
pledgie
                    cheers
                    c



                    Le 30/10/2017 à 17:38, cyrille henry a écrit :

                        Hello,

                        I've check Iohannes github: There is not a lot's of 
release critical
                        issue.

                        Image, film and video under osX and having a way to 
compile for
                        window and the main issues.

                        There is also lot's of stuff regarding FTGL, but they 
look to be
                        obsolete. At least, we will know if they are obsolete 
after being
                        able to compile Gem on the concerned platform.

                        Since Iohannes is currently too buzzy to help, I think 
we should
                        organize development in 2 parts :

                        1st : doing the minimum to have Gem usable on all 
platform.
                        We could then release a v0.94 and use it to test on 
lot's of
                        computer and reporting all bugs.
                        Then, a 2nd development round could create a 0.94.1 
bugfix release
                        with a longer lifetime.

                        if there is no objection, I will have a look at the 
platform we
                        could use to centralize financing and stuff.
                        cheers
                        c



                        Le 12/10/2017 à 10:34, cyrille henry a écrit :

                            hello Max

                            Le 12/10/2017 à 10:04, Max a écrit :

                                Bonjour Cyrille,

                                This sounds good, there was the idea of some 
bounty system years
                                ago too.
                                I think it's crucial for this process to

                                1. break up the job in small manageable parts

                            yes, that's the idea of using the github bug 
tracker. Spiting jobs
                            in bugs.
                            (and use flags to create priorities)


                                2. well define their scope and define what "job 
completed" entails

                            I think it imply that the push request is accepted, 
and the code is
                            merged upstream.

                                3. set up a system that doesn't come with a 
huge administration
                                overhead


                            yes, this is a problem.
                            The reduce amount of developers interested in this 
job will make
                            things simpler.


                                It almost seem there should be a platform for 
this out there...


                            yes, I don't think administration will be a show 
stopper.


                                https://www.bountysource.com/teams/pure-data/issues 
<https://www.bountysource.com/teams/pure-data/issues>
                                this one looks like it parses github issues.. 
kind of shady.



                                On 2017년 10월 12일 09:46, cyrille henry wrote:

                                    Hello,

                                    Since the "get money, paid a developer" 
idea arise on the mailing
                                    list, I spend last weeks trying to think 
how to organize the last
                                    bit of development that need to be done.

                                    I think we need a clear roadmap : a list of 
all object / platform
                                    that need to be fixed. My proposition is to 
use/update the
                                    bugtracker and to organize everything that 
need to be done under
                                    the "release critical" tag. There is a bit 
of work there. For
                                    example "native film reading in osX/64 bit" 
is not mark as
                                    release critical.
                                    Also, there is 2 critical bug regarding W32 
build : do we need to
                                    be able to compile Gem on mingw AND mscv?

                                    With this list of "release critical" bugs, 
it will be easier to
                                    estimate the work that need to be done. It 
will allow to estimate
                                    the development time, and the bounty we 
could offer for this work.

                                    With the financial help of New Blankets, 
other institutions,
                                    associations or users, I confident that we 
will be able to
                                    finance this work (or part of this work).

                                    does this sound good?

                                    cheers
                                    Cyrille

                                    
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syracuse u., tc3
megrimm.net <http://megrimm.net>
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