Here's an approach that seems fair to me. I commit this and get devices
building in SE mode, and you can add a thing that makes building them
optional. Then we both get what we want in the end, and we both only
spend time on what we think is important. I don't want to spend time
implementing something to make it building devices optional because I
don't think it's useful, but I also don't want to take the same amount
of time to debate it to death.

Gabe


On 09/28/11 00:57, Steve Reinhardt wrote:
> On Monday, September 26, 2011, Gabriel Michael Black wrote:
>
>> That is my intention. I don't think it's a good idea to wait until SE and
>> FS are completely integrated before committing any code. There are going to
>> be a lot of changes involved, and I don't want 100 changes sitting in a
>> queue that I have to keep up to date, forget what the patches are for, etc.
>
> Don't misunderstand me, I'm not saying you shouldn't commit intermediate
> stages as you go through this process.  Obviously you wouldn't want to
> commit arbitrary intermediate stages though, but only ones that represent a
> solid step forward and aren't disruptive to everyone else, and I don't think
> this one fits.
>
>
>> As far as compiling in the code selective, I have my doubts that that's a
>> good idea.
>
> I'm 100% positive that it's a necessary idea.  As I said, certainly when we
> reach that nirvana where you can compile in all the ISAs and all the Ruby
> protocols into the same binary, we're not going to want to require everyone
> to always build everything.  Unless you disagree with that statement, then
> we are going to need a good way to control what objects get built and which
> ones don't, and this seems like a good point to start worrying about it.  In
> fact we already do it with CPU models, so it's not even breaking new ground,
> though if you say that we need a better mechanism than what we use for CPU
> models, I won't argue.
>
>
>> It introduces a lot of variability as far as what environment the code gets
>> built in
>
> The whole point of modularity is that not only can you plug in new objects
> but you can pull out the ones you don't need.  If we can't build and run a
> simulation when you've compiled and linked in only the SimObjects needed to
> run that simulation (no more, no less), than we're pretty lame, IMO.
>
>
>> , and waiting an extra 30 seconds or less for all the devices to build on a
>> decent machine is not that big a deal. If you change something unrelated and
>> do an incremental build, you shouldn't (note I didn't say won't) end up
>> rebuilding any of those files anyways.
>>
> I think you are terribly spoiled ;-).
>
> Seriously, I just spent the last weekend installing vmware player on my
> lenovo x120e (dual-core 1.6 GHz Bobcat) since I was going to be doing some
> traveling and wanted to be able to do some minor development on the plane.
>  Obviously this is not a development workhorse, but it took well over 10
> minutes to compile gem5.debug X86_SE from scratch even after I took O3CPU
> out of the CPU_MODELS list (since I wasn't going to be using it).  And I ran
> into some platform problems that required me to do some searching across my
> patch queue to see what the problem was, so I had to rebuild most of the
> simulator multiple times.  (And as you say, the fact that scons is not
> perfect at not rebuilding things that don't need it, or worse yet not
> perfect at rebuilding things that do need it, makes this even worse.)  I
> don't think the appropriate answer is to say I should buy a laptop that
> weighs twice as much and has half the battery life just to make our
> SConscripts simpler.
>
> And even if you don't care about me personally, I bet there are a lot of
> students out there using gem5 who have to compile on the old PC in the
> computer lab or something like that.  Particularly notice the amount of
> traffic on gem5-users from outside the US; I'm sure some of those people
> have very nice equipment, but I'd wager that a lot of them don't.  Maybe
> some of them would consider a dual-core Bobcat an upgrade, I don't know.
>
> Anyway, enough ranting... bottom line is that I really don't want to see us
> compile all devices in unconditionally by default in SE mode.
>
> Steve
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