On 12/01/11 19:19, Steve Reinhardt wrote:
> (switching to email since this is getting long)
>
> On Thu, Dec 1, 2011 at 3:15 PM, Gabe Black <[email protected]
> <mailto:[email protected]>> wrote:
>
>     This is an automatically generated e-mail. To reply, visit:
>     http://reviews.m5sim.org/r/922/
>
>
>         On December 1st, 2011, 10:40 a.m., *Andreas Hansson* wrote:
>
>             src/sim/stat_control.cc
>             
> <http://reviews.m5sim.org/r/922/diff/1/?file=15840#file15840line56>
>             (Diff revision 1)
>
>
>               
>               56      
>
>             Stats::Value simCurTicks;
>
>             How about calling it simTotTicks or simAbsTicks? (Total or 
> Absolute that is)
>
>         On December 1st, 2011, 11:48 a.m., *Korey Sewell* wrote:
>
>             I think that the "sim_insts" stat is a persistent one whereas the 
> "sim_ticks" stat is not persistent.
>
>             That typically causes a lot of confusion.
>
>             I would suggest that we migrate to making "sim_ticks" persistent 
> and then using the simCurTicks to match the reset/checkpointed stat value.
>
>         On December 1st, 2011, 11:53 a.m., *Nathan Binkert* wrote:
>
>             I don't have much to say on specific names, but if we want to 
> avoid confusion, we should have unambiguous names.  like sim_insts and 
> sim_insts_non_reset.  We should be making it very clear what if any stats are 
> unaffected by reset() or are restored from a checkpoint.
>
>     My vote would be to make sim_ticks persistent like sim_insts and then add 
> new stats like interval_ticks and interval_insts or sim_ticks_since_reset and 
> sim_insts_since_reset.
>
>
> I believe all the sim_* stats are intended to reflect the "simulation"
> itself, so things like sim_insts and sim_ticks should reflect the
> number of instructions and ticks simulated in the current run (IMO).
>
> I can see where printing out the final tick value could be useful, but
> I think it would be less ambiguous if we didn't use 'sim_' in the name
> at all.  I'd prefer something like absolute_tick or final_tick.  I
> particularly like not making it plural, since that implies a count of
> ticks, and what we're really recording is just a timestamp and not a
> tick count.  Sort of like asking what the simulation time was, and
> answering "11:05 AM" rather than "2 hours".
>
> Also, as Nate points out, there are two possibly different
> characteristics a stat can have:
> a. is it saved and restored with checkpoints
> b. is it cleared on an explicit stats reset
>
> Are these characteristics coupled?  Do we currently have stats that do
> one but not the other?  I'm guessing that right now we don't have any
> stats that are saved and restored with checkpoints (this one we're
> discussing would be the first, yes?), but we may have some that don't
> get cleared on reset (like sim_ticks, I would expect).  I just want to
> make sure we're not conflating the two improperly in our discussion.
>
> Steve
>

i almost agree on the sim_* needing to be since reset, but you can reset
stats without restoring from a checkpoint. For instance, you could reset
after the warmup. I would consider that part of the simulation, but it
wouldn't be included in the stats.

Gabe
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