> On 2011-05-02 12:51:56, Nathan Binkert wrote:
> > SConstruct, line 247
> > <http://reviews.m5sim.org/r/668/diff/1/?file=12211#file12211line247>
> >
> >     Should we prompt the user for permission?  That way the user would at 
> > least know that something happened.
> 
> Steve Reinhardt wrote:
>     I doubt most people care.  How many would really say no?  Most people 
> just want things to be automatic.
>     
>     If they really do care they can always edit it out later (the comments 
> will let them know where the hooks came from).
>
> 
> Nathan Binkert wrote:
>     I agree that nobody would say no, but most people also would never notice 
> that it had happened because the message would just fly by if there was no 
> prompt.  I guess that you're arguing that that would be a good thing :)

Changing config files behind peoples back is a really bad idea in my opinion. I 
know I've stopped using entire distros (Suse) because they mucked with config 
files behind my back and perpetually broke my system. My configs are mine, and 
the minimal level of respect for that would be if we asked permission before we 
let ourselves in. I think leaving well enough alone and having the user go in 
and fix it themselves is actually the best approach.


- Gabe


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On 2011-05-02 12:34:56, Steve Reinhardt wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://reviews.m5sim.org/r/668/
> -----------------------------------------------------------
> 
> (Updated 2011-05-02 12:34:56)
> 
> 
> Review request for Default, Ali Saidi, Gabe Black, Steve Reinhardt, and 
> Nathan Binkert.
> 
> 
> Summary
> -------
> 
> SConstruct: automatically update .hg/hgrc with style hooks
> 
> Seems easier than pestering people about it.
> Note also that path is now absolute, so you don't get errors
> when invoking hg from subdirectories.
> 
> 
> Diffs
> -----
> 
>   SConstruct 66a3187a6714 
> 
> Diff: http://reviews.m5sim.org/r/668/diff
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Steve
> 
>

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