ALl true, usually; ad it does result in faster reslts.

But does not truly address the 200,000 fold improvement we still do not see
from 486/33 to P6/3GHz.

Much less the 1e10 improvement inb SW we only see about 1e4 part of as yet.

Though this may change, sea change comingh, I think.
Now is the time for all good J to get on board, or we all may drown
as the wave passeth by.

On 6/11/06, Steven H. Rogers <[EMAIL PROTECTED]> wrote:



Roy A. Crabtree wrote:
> ...
> I do not get the impression that today's _computers_ seem slower tha the
> 70s.
>
> I do get the impression that today's _software_ _is_ slower.
> Relatively, as well as in many to most cases absolutely.
>
> Do the math.  ...

Hardware speeds have improved and costs decreased dramatically.  Software
has become bloated and slow because the producers have been largely
focused
on providing more features that users want.  An effective software
strategy is:
1. make it work
2. make it beautiful
3. if necessary, make it faster.

If you make the effort to clean up your working code, it will generally be
more robust and efficient.  Unfortunately, most projects get stuck at step
1, because there is always pressure for another feature.  Moore's Law and
faster clock speeds have provided a free ride that allowed developers to
get
away with this.  Heat dissipation and I/O bottlenecks have begun to render
this approach ineffective and more parallelism at the hardware level is
beginning to appear.  This may be an opportunity for J and friends.

Steve
--
Steven H. Rogers, Ph.D., [EMAIL PROTECTED]
Weblog: http://shrogers.com/weblog
"He who refuses to do arithmetic is doomed to talk nonsense."
-- John McCarthy

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