I would say writing a game with a scripting language is not possible.
Or is there any?  Are our machines today powerful enough for that? 

Java totally sucks! The licence of sun is horrible! And its awfully slow.

So I am running short in options...

Am Mittwoch, 24. August 2005 14:22 schrieb Matan Peled:
> Markus Döbele wrote:
> > The code I think is not the problem. But I think it is still a lot of
> > work. By the way I don't like C too much (we had a C Version once and
> > only encountered problems all the time :-( Buffer overflows and all this
> > nice stuff is a big problem of this language!)
> >
> > Maybe a C Fan is reading this and likes to do it.
> >
> > I started as a Assembler Programmer on the Atari ST (68000 Rulez!!!)
> > But all this is too much effort. Purebasic has a very syntax and for a
> > basic dialect a very good performance.
> Well, the code IS the problem. As you see, Nick Rout has already made an
> ebuild, but the code is a real problem.
> Lets deal with the most obvious problem with not being able to compile your
> sourcecode - Archs different than x86. PureBasic seems to be able to
> compile for Windows, AmigaOS, and Linux/x86. What about Linux/PPC (Linux on
> Apple) users? Theres quite a few of them. They can't run your game without
> an emulator...
> Yes, is pretty low-level, and you have to take care of your own memory...
> But coming from an assembler you should be used to this, right?
> Anyway, I can perfectly understand your aversion from C...
> The "best" languages to write a cross-platform application with are (I'm
> probably going to get flamed missing some, but anyway) C, C++, Java,
> Python, and Perl.
> Ruling out C (you don't like it), C++ (Too much like C, and we don't need
> OO anyway), Java (Too bloody slow), we are left with the interpreted
> languages, Python and Perl.
> I would suggest Python, as it has a very nice syntax and is quite easy to
> pick up. Its slower than asm/c, but it may be faster than you expect.
> Overall, I suggest using C and SDL, coupled with a good debugger (gdb is
> good, and I hear valgrind is bloody awesome for memory related issues), but
> if you decide you don't want it, Python is good too.
> Binary packages are fine, but generally considered to be evil.
> --
> [Name      ]   ::  [Matan I. Peled    ]
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