On Sat, 22 Nov 2014 18:20:01 -0500 Rich Freeman <ri...@gentoo.org> wrote:
> What do you do if somebody blocks progress in your overlay structure? > You start another one. Sounds like something that can work, survival of the [insert anything]. > What do you do if somebody blocks progress in the current Gentoo > project structure? You either ask the Council for help, or start > another project. Survival of the Council once the amount of projects gets nears infinity. > You have just as many options under the status quo, and actually more. > > Now, what you would get is the ability to have more variety in quality > standards, since general QA/etc would not apply. Quantity and Quality rarely go together; consider how we're investing in Quality in a time we might benefit more from Quantity, also vice versa. > Well, then by your argument there is nothing wrong, since they're > already in the distributed model. There is nothing I can do about > people feeling alienated. We can bring attention to the overlays; eg. summarize them on the wiki. > If you want to contribute to Gentoo, then do it. If somebody blocks > your progress then ask for help. > > What I can't stand is people moping about their feelings being hurt > from umpteen years ago. I can't go back and fix the past. Get over > it - contribute or don't. Get born, make mistakes, learn from them, improve the future, die happy. > The games team has ZERO power over any dev doing anything to any > package in the tree. That was the outcome of the most recent Council > decision. We didn't disband the team because we thought that having a > team focused on games wasn't a bad idea, but so far nobody else seems > all that interested so it seems as likely as not that there won't be a > games team in the future. > > How is that not doing something radical? What more do you want us to > do? Preparations for the (un)expected future we're about to experience. > > It's not about elitist old-timers, it's about a more dynamic model > > that has low tolerance for > > * bugs being open since 8+ years, because no one bothers to > > review/change stuff (check nethack bug) > > * territorial behaviour > > * slacking devs slacking so hard, but not stepping down > > The reason the nethack bug is still open is because nobody cares > enough to fix it. ANYBODY can make themselves a maintainer of Nethack > right now and fix the bug. The reason that the Nethack bug is still > open is because you apparently care enough about it to post about it, > but not enough to fix it. I'm not going to fix it, because I don't > use Nethack. > > The issues you bring up were an issue in the past, and nobody really > has any tolerance for it these days. You keep bringing up past issues > that have been fixed, which really sounds to me like a demonstration > that we're running out of real current issues to fix. > > If there is somebody blocking progress on something, by all means > point it out. However, it needs to be a case where somebody is > actually trying to do something, not just complaints about all the > great stuff that could get done if somebody cared enough to even try. This emphasizes on a bad example from a collection of vague statements; while we ignore that, what does it have to do with the dynamic model? > [...] You're basically coming across as being impossible to satisfy, > because you bring up vague complaints without anything that anybody > can act upon, [...] Content on gentoo-user is more likely to be demand than it is supply.