The below will form the basis of my poster at PUP, and the subsequent
paper.  It's at a relatively early stage, and references haven't yet
been added.  Comments on or off list would be appreciated.

Thanks

A

--------------------------

Ballistics for delivery of SRM materials - an engineering principles approach

Introduction
------------

Ballistic delivery of materials for the purpose of Solar Radiation
Management has been proposed and appraised by various authors.
Evaluation of technologies has been generally limited to redeployed
military hardware, such as tank or battleship guns.  Such technologies
were not designed to deliver SRM materials, and are poorly suited to
the purpose, leading to high cost estimates in previous analyses.  The
design of ballistic systems is reappraised with geoengineering use in
mind, and a literature review of alternative launch technologies is
given.  The intent is to inform later engineering studies and cost
analyses which may seek to design in detail, or to cost, a suitable
gunnery system.

Design requirements
--------------------

Modern military weapons
*Infrequent firing
*Portable/vehicle mounted
*Operating costs relatively unimportant
*Accuracy critical
*Shells never recovered

Geoengineering guns
*Frequent or continuous firing
*Potentially static
*Operating costs relatively important
*Accuracy relatively unimportant
*Shells may be recovered

Engineering differences
-----------------------

The objectives listed above will result in geoengineering guns being
very different from military weapons.  Below are detailed a range of
design principles to guide the development of appropriate guns.

*Large calibre: Energy costs are reduced substantially by the lower
aerodynamic drag per payload kilo on larger rounds (assuming constant
shape).
*Static installation: Guns will likely be stationary, but may rotate
to disperse projectiles widely.
*Elevated, mid latitude firing position:  Firing from a tall tower or
mountain top will reduce muzzle velocities significantly, both by
increasing altitude and limiting aerodynamic drag.  It will therefore
reduce propellant costs and require a less robust shell.  Inserting
precursors into the ascending arm of the Brewer-Dobson circulation may
also reduce insertion altitudes, as well as aiding dispersion.  As an
alternative, an ocean-submerged gun could be used, which will allow
easy repositioning and reorientation, as well as a very long barrel.
However, submerged guns will necessarily require a longer trajectory
through thicker atmospheric strata to attain the same elevations.
*Barrel length unrestricted: Static guns can use long barrels.  This
means lower pressures are needed, as the propellant can act for
longer.  This will permit less robust shell designs.
*Barrel wear costs are significant:  Conventional barrels need
relining or replacing regularly due to the friction between the
projectile and the barrel.  System design which minimises barrel wear
is important. (See projectile design, below)
*Propellant costs are significant:  Hydrocarbon fuel/air mixtures are
alternatives for evaluation.
*Accuracy is unimportant: Minor trajectory changes resulting from
barrel distortions and sub-calibre projectile designs are largely
irrelevant.  This allows a lighter barrel with a lower-friction fit.
*Shell costs are significant: Within the limits of a given
manufacturing technique, costs generally fall with a larger shell, as
the ratio of volume/surface area changes with size.  Further, lower
pressures resulting from a longer barrel allow the use of less robust
shells than would otherwise be the case.
*Externally stabilised barrel:  Military barrels are typically
self-supporting, whereas a scaffolding can be built to stabilise a
geoengineering gun.  Where available, the gun may be built against
terrain.  This additionally has the advantage of allowing easy access
to all barrel sections for maintenance.

Projectile design
----------------

*Lighter shell casings: Geoengineering projectile casings perform no
direct function, which differs from military uses where the casing is
itself a weapon.  Casing contains the payload (which may be under
pressure), allows the propellant to act on it, and acts as a faring
during its travel through the atmosphere.  The need to reduce casing
cost/weight suggests a more fragile casing, requiring lower propellant
pressures, and necessitating a longer barrel.
*Gradual payload release: Military guns rely on a momentary
detonation; geoengineering guns will likely benefit from a
'slow-bleed' release of payload, to better aid dispersal. To this end,
a small dispersal aperture may be preferable to a fully frangible
casing.
*Low frontal area to volume ratio:  Longer, thinner projectiles
experience less drag per unit mass.  This has to be traded off against
higher casing costs from a relatively larger surface area.
*Payload dispersal: If explosive dispersal is not used, a similarly
cheap design for payload dispersal will be required.  High-pressure
gases will self-disperse through any aperture.  Liquids will need to
be forced through nozzles to achieve controlled particle size and
payload delivery at the desired location.  Liquid-filled projectiles
will require a significant force to evacuate the payload from a large
shell on a short flight time, especially if fine droplet control is
required.  Where rifling is practicable, centrifugal force may assist
dispersal. However, not all launch technologies permit rifling or
equivalent (eg railguns). Throughflow of external air in the payload
chamber could provide pressure to distribute the payload.  A
propellant charge could alternatively be used.  A simpler alternative
would be to dissolve gas into the propellant, allowing it to generate
its own force by effervescence.
*Shell recycling: Projectiles would ideally be recovered for recycling
or reuse.  Predictable fall patterns from a static gun may make this
practical.  More complex shell designs are harder to recycle, so a
simple design with few materials and components is preferable.
*Low-friction driving bands: Swaging bands are used to seal
projectiles to the barrel, maintaining a pressure differential.  They
are usually metal, but plastic bands are used, such as in the GAU-8/A
Avenger fitted to the A-10.  A low acceleration, long-barrel gun will
require a less demanding band design.  Some guns, eg GC-45, do not
require driving bands at all.
*Base bleed: A slow-burning propellant can be added to the base of a
projectile in order to stabilise airflow over the rear of the shell.
This 'base bleed' technology improves aerodynamics to improve range at
a given muzzle energy.

Alternative Technologies
----------------------------------

A broad range of alternative technologies has previously been proposed
for gunnery, much of which has been motivated by a desire to allow
ballistic space launch.  Below some technologies are considered which
superficially appear suitable for geoengineering.

Light gas gun: This uses a tapering combustion chamber filled with
light gas (eg H2 or He) to provide potentially high muzzle velocities.
The mechanism of action is the same as that of a pellet gun (ie a
hydraulic force converter), but with a gas pressure (eg explosive)
propellant rather than a spring.  This would be of interest were long
flight paths required, as the high muzzle velocity would allow low
angles of elevation to be used whilst still enabling the projectile to
reach the stratosphere.  This would result in low payload ejection
rates and better dispersion.  Cheap fossil fuels can be used, with
methane being deployed in experimental systems.  Accelerations are
high, complicating projectile design.

Ram accelerator: This launch system relies on a teardrop shaped,
sub-calibre projectile, which passes through a fuel/air mix.  Due to
aerodynamic effects, the passage of the projectile controls the
combustion of the surrounding fuel, resulting in a zone of combustion
behind the projectile.  This has two crucial advantages: very low
barrel wear (only stabilising fins contact the barrel) and very cheap
propellant (fuel-air mixture).  However, the projectile has to be
launched into the ram accelerator at supersonic speeds, necessitating
a secondary launch system and increasing both complexity and cost.

Coilgun: Electrically powered coilguns rely on electromagnets to
attract and accelerate a ferromagnetic projectile.  This would require
the use of a significant mass of ferromagnetic material in the
projectile, increasing energy costs and making recovery/recycling more
important. Nevertheless, the frictionless design, and entirely
electrical power system, makes this an attractive system.  Coilguns
are well researched, and various military uses are envisaged with some
space-launch projects specified.

Ablative laser propulsion: A sulphur mass can be lifted and gasified
by the action of a ground based laser.  This propulsion technology
could be combined with alternative lifting technologies, such as
gunnery.  It has the advantage of potentially being made to work with
a solid sulfur projectile, thus eliminating the need to loft other
chemical species, which can instead be sourced from atmospheric air.


Other projects
-------------------
Various supergun projects have been tested, which indicate some useful
design features and principles:
*V3: German WWII V3 gun designs used a smooth-bore barrel and an
aerodynamically-stabilised projectile. Propellant was multi-stage
solid rocket boosters, inserted into the barrel and fired against the
projectile as it passed.
*Startram:  This proposed space launch project relies on MAGLEV
propulsion to accelerate craft to orbital velocities.  Acceleration
takes place in a vacuum, with a plasma window protecting the open end.
*Superguns:  Conventional artillery pieces, such as Big Bertha, Dora
and Project Babylon have all demonstrated heavy lift capability with
extended range.


Conclusions
------------

Previous evaluation of gunnery for geoengineering use is inadequate,
as the military technology evaluated is wholly different in design
objectives from custom-build geoengineering equipment.

The design of geoengineering guns will likely be based on alternative
design principles and may use alternative propellant technologies.

Of the alternative gunnery technologies presented, ram accelerators
appear to have particular promise because:
*Low barrel wear
*Very cheap propellant
*Low acceleration allows a cheaper, less robust shell

A secondary launch system would be required, and a conventional gun
could be used.  A light gas gun or coilgun would be likely to reduce
costs, once developed, due to low propellant costs.

Laser-ablation systems are worthy of consideration, but are at an
early research stage.

A typical geoengineering gunnery system may therefore be a large
'supergun' style design, based on a two-stage system with ram
accelerator technology providing the terminal stage.  The angle of
elevation would be non-vertical, to enable bleed-dispersal of payload.
 One design variant would rely on terrain support, being built against
the slope of a mountain.  An alternative would be a rotating turntable
on a high plateau, which would give broader dispersal but would be
more costly per gun.

Projectiles would likely be lightweight and substantially less robust
than military designs.  An effervescent liquid, or high pressure gas,
will likely be the cheapest dispersal technology, should a slow
release be preferred.  It is likely that spent projectiles would be
recovered and recycled.  Base bleed technology may reduce costs,
although there is a tradeoff between energy and complexity costs.

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