Thanks for putting this up Justin. Looks very promising. Just a quick note, I think the ExtendedCapabilitiesProvider interface getSchemaLocation() method should return multiple schema locations, and it doesn't say which namespace the schema location is for, so I guess you mean it returns the complete definition like in "<namespace> <location>"?
perhaps it could better be getSchemaLocation():Map<String, String> where the return value maps namespaces to schema locations. my 2c/ Gab On Thu, 2010-12-02 at 18:31 -0700, Justin Deoliveira wrote: > Hi all, > > > Recently some fellow developers have started to look at implementing > wms 1.3 support in geoserver. So I wanted to spark some design and > general discussion about how to go about implementation. I wrote down > some quick thoughts on this wiki page: > > > http://geoserver.org/display/GEOS/WMS-1.3 > > > I welcome to anyone interested to chime in with thoughts, feedback, > and opinions. But note that the above is still very rough and by no > means complete. But the hope is with all the feedback to come up with > a good implementation strategy. > > > Also note that a few things (like axis ordering) i am still not sure I > fully understand. So I am hoping those much wiser than myself can > correct me where i am wrong. > > > -Justin > > -- > Justin Deoliveira > OpenGeo - http://opengeo.org > Enterprise support for open source geospatial. > > > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > _______________________________________________ Geoserver-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/geoserver-devel -- Gabriel Roldan [email protected] Expert service straight from the developers ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Geoserver-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/geoserver-devel
