Thanks for putting this up Justin. Looks very promising.

Just a quick note, I think the ExtendedCapabilitiesProvider interface
getSchemaLocation() method should return multiple schema locations, and
it doesn't say which namespace the schema location is for, so I guess
you mean it returns the complete definition like in "<namespace>
<location>"?

perhaps it could better be getSchemaLocation():Map<String, String> where
the return value maps namespaces to schema locations.

my 2c/
Gab

On Thu, 2010-12-02 at 18:31 -0700, Justin Deoliveira wrote:
> Hi all,
> 
> 
> Recently some fellow developers have started to look at implementing
> wms 1.3 support in geoserver. So I wanted to spark some design and
> general discussion about how to go about implementation. I wrote down
> some quick thoughts on this wiki page:
> 
> 
>   http://geoserver.org/display/GEOS/WMS-1.3
> 
> 
> I welcome to anyone interested to chime in with thoughts, feedback,
> and opinions. But note that the above is still very rough and by no
> means complete. But the hope is with all the feedback to come up with
> a good implementation strategy.
> 
> 
> Also note that a few things (like axis ordering) i am still not sure I
> fully understand. So I am hoping those much wiser than myself can
> correct me where i am wrong.
> 
> 
> -Justin
> 
> -- 
> Justin Deoliveira
> OpenGeo - http://opengeo.org
> Enterprise support for open source geospatial.
> 
> 
> ------------------------------------------------------------------------------
> Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
> Tap into the largest installed PC base & get more eyes on your game by
> optimizing for Intel(R) Graphics Technology. Get started today with the
> Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
> http://p.sf.net/sfu/intelisp-dev2dev
> _______________________________________________ Geoserver-devel mailing list 
> [email protected] 
> https://lists.sourceforge.net/lists/listinfo/geoserver-devel

-- 
Gabriel Roldan
[email protected]
Expert service straight from the developers


------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
Geoserver-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/geoserver-devel

Reply via email to