Hi Justin, wrt axis order, the description does not seem right to me.
"The WMS 1.3 spec itself only mandates support for two default geographic projections. Named CRS:84 and EPSG:4326 respectively. Both of these define the "regular" axis order of longitude, latitude or x,y." EPSG:4326 should be y,x instead. Best regards, Bart > Thanks for putting this up Justin. Looks very promising. > > Just a quick note, I think the ExtendedCapabilitiesProvider interface > getSchemaLocation() method should return multiple schema locations, and > it doesn't say which namespace the schema location is for, so I guess > you mean it returns the complete definition like in "<namespace> > <location>"? > > perhaps it could better be getSchemaLocation():Map<String, String> where > the return value maps namespaces to schema locations. > > my 2c/ > Gab > > On Thu, 2010-12-02 at 18:31 -0700, Justin Deoliveira wrote: >> Hi all, >> >> >> Recently some fellow developers have started to look at implementing >> wms 1.3 support in geoserver. So I wanted to spark some design and >> general discussion about how to go about implementation. I wrote down >> some quick thoughts on this wiki page: >> >> >> http://geoserver.org/display/GEOS/WMS-1.3 >> >> >> I welcome to anyone interested to chime in with thoughts, feedback, >> and opinions. But note that the above is still very rough and by no >> means complete. But the hope is with all the feedback to come up with >> a good implementation strategy. >> >> >> Also note that a few things (like axis ordering) i am still not sure I >> fully understand. So I am hoping those much wiser than myself can >> correct me where i am wrong. >> >> >> -Justin >> >> -- >> Justin Deoliveira >> OpenGeo - http://opengeo.org >> Enterprise support for open source geospatial. >> >> >> ------------------------------------------------------------------------------ >> Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! >> Tap into the largest installed PC base & get more eyes on your game by >> optimizing for Intel(R) Graphics Technology. Get started today with the >> Intel(R) Software Partner Program. Five $500 cash prizes are up for >> grabs. >> http://p.sf.net/sfu/intelisp-dev2dev >> _______________________________________________ Geoserver-devel mailing >> list [email protected] >> https://lists.sourceforge.net/lists/listinfo/geoserver-devel > > -- > Gabriel Roldan > [email protected] > Expert service straight from the developers > > > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > _______________________________________________ > Geoserver-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/geoserver-devel > ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Geoserver-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/geoserver-devel
