Hi Justin,

What does "better implemented" mean ?  I'm asking because since I know
those functions well I can probably help.

I'm happy to follow whatever line you think is best to get SE 1.1
working for raster colormaps.

BTW, here are relevant Jira issues...

http://jira.codehaus.org/browse/GEOT-3001
http://jira.codehaus.org/browse/GEOT-3097

Michael


On 3 December 2010 11:57, Justin Deoliveira <[email protected]> wrote:
> Thanks Michael for the useful information.
> That is more or less what I expected. I think for now in terms of getting a
> parser working it might work best just to use the existing color map stuff.
> It will be hacky but i think it is a good first step. And then once the
> categorize/interpolate/etc... stuff are better implemented we can switch
> over to that.
>
> On Thu, Dec 2, 2010 at 5:51 PM, Michael Bedward <[email protected]>
> wrote:
>>
>> Hi Justin,
>>
>> I worked on the SE 1.1 functions (Interpolate, Categorize and Recode)
>> with the eventual hope of using them in raster colormaps, so I'm very
>> pleased to see you getting into this.
>>
>> My work on the functions started from code that had originally been
>> written by Johann. It was a mix of working code and stubs, was sitting
>> in the render module, and implemented Function directly. I just kept
>> it all like that and, to tell the truth, I don't think I even noticed
>> that the interfaces you mention existed.
>>
>> So long story short: the existing arrangement is my laziness rather
>> than being part of a plan.
>>
>> Michael
>>
>> On 3 December 2010 11:33, Justin Deoliveira <[email protected]> wrote:
>> > I guess you did not read my entire email. Of course I read the
>> > specification, that is what lead me to those classes. My q
>> >
>> > On Thu, Dec 2, 2010 at 5:03 PM, Jody Garnett <[email protected]>
>> > wrote:
>> >>
>> >> Have a look in the specification they define them as functions there
>> >> (hence the classes you found). se:Categorize extends se:Function (where
>> >> se:Function can have a default value if the function is not supported).
>> >> Jody
>> >> On 03/12/2010, at 5:05 AM, Justin Deoliveira wrote:
>> >>
>> >> Hi all,
>> >> Recently I have started working on bindings for se 1.1 in order to
>> >> implement a paser/encoder for se 1.1 and sld 1.1. I have a question
>> >> regarding color maps.
>> >> In SLD 1.0 a color map is defined as:
>> >>
>> >> <xsd:element name="ColorMap">
>> >>
>> >>       <xsd:annotation>
>> >>
>> >>           <xsd:documentation>         A "ColorMap" defines
>> >>
>> >>               either the colors of a pallet-type raster         source
>> >> or
>> >>
>> >>               the mapping of numeric pixel values to colors.
>> >> </xsd:documentation>
>> >>
>> >>       </xsd:annotation>
>> >>
>> >>       <xsd:complexType>
>> >>
>> >>           <xsd:choice minOccurs="0" maxOccurs="unbounded">
>> >>
>> >>               <xsd:element ref="sld:ColorMapEntry"/>
>> >>
>> >>           </xsd:choice>
>> >>
>> >>       </xsd:complexType>
>> >>
>> >>   </xsd:element>
>> >>
>> >> In SE 1.1 a color map is defined as:
>> >>
>> >>   <xsd:complexType name="ColorMapType">
>> >>
>> >>       <xsd:choice>
>> >>
>> >>           <xsd:element ref="se:Categorize"/>
>> >>
>> >>           <xsd:element ref="se:Interpolate"/>
>> >>
>> >>       </xsd:choice>
>> >>
>> >>   </xsd:complexType>
>> >>
>> >>   <xsd:complexType name="CategorizeType">
>> >>
>> >>       <xsd:complexContent>
>> >>
>> >>           <xsd:extension base="se:FunctionType">
>> >>
>> >>               <xsd:sequence>
>> >>
>> >>                   <xsd:element ref="se:LookupValue"/>
>> >>
>> >>                   <xsd:element ref="se:Value"/>
>> >>
>> >>                   <xsd:sequence maxOccurs="unbounded" minOccurs="0">
>> >>
>> >>                       <xsd:element ref="se:Threshold"/>
>> >>
>> >>                       <xsd:element ref="se:Value"/>
>> >>
>> >>                   </xsd:sequence>
>> >>
>> >>               </xsd:sequence>
>> >>
>> >>               <xsd:attribute name="threshholdsBelongTo"
>> >>
>> >>                   type="se:ThreshholdsBelongToType" use="optional"/>
>> >>
>> >>           </xsd:extension>
>> >>
>> >>       </xsd:complexContent>
>> >>
>> >>   </xsd:complexType>
>> >>
>> >>   <xsd:complexType name="InterpolateType">
>> >>
>> >>       <xsd:complexContent>
>> >>
>> >>           <xsd:extension base="se:FunctionType">
>> >>
>> >>               <xsd:sequence>
>> >>
>> >>                   <xsd:element ref="se:LookupValue"/>
>> >>
>> >>                   <xsd:element maxOccurs="unbounded"
>> >> ref="se:InterpolationPoint"/>
>> >>
>> >>               </xsd:sequence>
>> >>
>> >>               <xsd:attribute name="mode" type="se:ModeType"/>
>> >>
>> >>               <xsd:attribute name="method" type="se:MethodType"/>
>> >>
>> >>           </xsd:extension>
>> >>
>> >>       </xsd:complexContent>
>> >>
>> >>   </xsd:complexType>
>> >>
>> >> Quite a different structure. My question is what sorts of objects this
>> >> should be parsed into. The ColorMap class as it exists seems more or
>> >> less
>> >> just a list of color entries, mirroring the sld 1.0 structure. But I
>> >> also
>> >> found a few classes living in the render package that mirror the SE
>> >> structure:
>> >> org.geotools.filter.visitor.Categorize
>> >> org.geotools.filter.visitor.Interpolate
>> >> These two are interfaces that extend Function but seem to have no
>> >> implementation. However these two classes:
>> >> org.geotools.filter.CategorizeFunction
>> >> org.geotools.filter.InterpolateFunction
>> >> Which seem to be related, although the classes don't implement the
>> >> interfaces, they are direct implementations of Function.
>> >> So... i am not sure what to do. Should I try to mash the new concepts
>> >> into
>> >> the existing ColorMap class... or should i try to use these new
>> >> classes? I
>> >> see Jody's name riddled on a few of those classes so hopefully he or
>> >> others
>> >> more familiar with se can provide some context.
>> >> Thanks!
>> >> -Justin
>> >> --
>> >> Justin Deoliveira
>> >> OpenGeo - http://opengeo.org
>> >> Enterprise support for open source geospatial.
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
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>> >> grabs.
>> >>
>> >>
>> >> http://p.sf.net/sfu/intelisp-dev2dev_______________________________________________
>> >> Geotools-devel mailing list
>> >> [email protected]
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>> >>
>> >
>> >
>> >
>> > --
>> > Justin Deoliveira
>> > OpenGeo - http://opengeo.org
>> > Enterprise support for open source geospatial.
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
>> > Tap into the largest installed PC base & get more eyes on your game by
>> > optimizing for Intel(R) Graphics Technology. Get started today with the
>> > Intel(R) Software Partner Program. Five $500 cash prizes are up for
>> > grabs.
>> > http://p.sf.net/sfu/intelisp-dev2dev
>> > _______________________________________________
>> > Geotools-devel mailing list
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>> >
>> >
>
>
>
> --
> Justin Deoliveira
> OpenGeo - http://opengeo.org
> Enterprise support for open source geospatial.
>

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Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
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