On 20 January 2013 04:27, Ákos Maróy <a...@maroy.hu> wrote:
> On 19/01/13 18:19, Andrea Aime wrote:
> Interesting. Anyways, if memory serves me right, TiledImage is tiled, but
> still fully allocated in memory:
> if I'm right and you're trying to render something that won't fit in memory
> you're out of luck anyways
>
> might be - although TiledImage seems to be able to handle bigger images in
> the same amount of memory
>

Yep, the standard JAI TiledImage class keeps all of its tiles in
memory - that's why DiskMemImage was created.

Sorry - no suggestions for what might be happening with batik and the
different rendering results.

Michael

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