Hi Rob Thanks very much for the answers.
Up to now I've only seen layers with 3D objects - either like monsters or flat images which always turn towards me, or centered around my current position - wherever I'm located on earth. So just to be sure: I'm looking for solution which displays 3D objects at their absolute place with fixed orientation (similar to this house given it's really at the coordinate and rotation where it's planned http://glorar.com/templates/images/slides/img-3.jpg ). Can you give me an example of a such a Layar and/or Junaio layer? We struggled now for quite some time with Layar and the 3D Converter tool (and the support there seems to me mute). If yes, I'm very interested to see a JSON response from as a working example. Stefan 2012/8/24 Rob Manson <[email protected]>: > Hi Stefan, > > this is definitely more a discussion for the developer lists than the > ARStandards.org list. > > >> We are trying to implement two obvious things which seem to be hard or >> almost impossible: >> >> 1. I simply want to display a realistic 3D object (like in .obj >> format) representing a building or an architectural artefact. This >> building has a fixed orientation (in contrast to other POIs which are >> flat and "turn towards me"). >> ... >> => Does anyone know an freely available AR app which can display 3D >> objects really? > > Both Junaio and Layar definitely do support this. Layar requires you > to convert .obj files into .l3d format using their 3D Converter tool. > Junaio supports both .obj and .md2 without any conversion. > > A wide range of our buildAR.com customers have created these types of > Layar based layers and we're working on a range of Junaio based > channels like this at the moment. > > >> 2. I'd like to get access to the camera in common mobile browsers >> using HTML5. My latest information is that this in the specs of HTML5 >> but it's currently only possible in Opera with a hack. >> Correct? > > Opera is the only browser on Android that does this out of the box > using the getUserMedia API - which is still going through a few spec > changes. > > Chrome also does support this and if you have the latest version on > a couple of PC's then you can try out the great WebGLMeeting demo that > combines getUserMedia with WebRTC and in-browser 3D too. It's at > https://webglmeeting.appspot.com but seems to be down due > to "exceeded quota" at the moment. You can checkout a video of it here > http://www.youtube.com/watch?feature=player_embedded&v=Fjb7xBnxq9k > > If you want to see what browsers support which features then I'd > recommend checking out http://caniuse.com or similar - see > http://caniuse.com/#feat=stream for getUserMedia coverage. > > > roBman > _______________________________________________ > Discussion mailing list > [email protected] > http://arstandards.org/mailman/listinfo/discussion _______________________________________________ Geowanking mailing list [email protected] http://geowanking.org/mailman/listinfo/geowanking_geowanking.org
