> > And... int? Aren't there cards that use float? > > Good point. I do not know about cards that use float. Should be pretty rare, > as floats are very expensive to handle and rarely needed, unless the card > has an internal geometry processor. All Voodoo cards, AccelGalaxy, and the Oxygen 3D.
- Re: Doesn't need vertical retrace! becka
- Re: Doesn't need vertical retrace! Marcus Sundberg
- 3D ioctls and other new stuff in KGI Jon M. Taylor
- Re: 3D ioctls and other new stuff in KGI Jos Hulzink
- Re: 3D ioctls and other new stuff in KGI Andreas Beck
- Re: 3D ioctls and other new stuff in KGI Jon M. Taylor
- KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jos Hulzink
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Rub�n
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Andreas Beck
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jon M. Taylor
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! James Simmons
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jos Hulzink
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! becka
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jon M. Taylor
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Andreas Beck
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jon M. Taylor
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jon M. Taylor
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jos Hulzink
- Re: KGI_COMMANDS Marcus Sundberg
- Re: KGI_COMMANDS Jos Hulzink
- Re: Doesn't need vertical retrace! Rub�n
