Hi !
> > However I suppose the above call might be enough for the simple "common
> > ioctl" layer. If you want to be really fast, you will need a card-specific
> > communications layer anyway.
> Which call ? :)
struct kgi_3dtriangle {int x0,y0,z0,x1,y1,z1,x2,y2,z2};
> > Good point. I do not know about cards that use float. Should be pretty
> > rare, as floats are very expensive to handle and rarely needed, unless
> > the card has an internal geometry processor.
Seems I was wrong on that its rare. personally I think it is a sick idea, as
it gains nothing for much more complexity, but ...
> > However most cards allow for fixedpoint, as this is how they work
> > internally. Would 16.16 fixedpoint be o.k. ?
> Well... All I can say is that on my ViRGE I'd have to drop the fractional
> part of the Z value,
Or "expand" it ... You can basically do arbitrary transformations to Z-values
as long as ordering is preserved.
CU, ANdy
--
Andreas Beck | Email : <[EMAIL PROTECTED]>
- 3D ioctls and other new stuff in KGI Jon M. Taylor
- Re: 3D ioctls and other new stuff in KGI Jos Hulzink
- Re: 3D ioctls and other new stuff in KGI Andreas Beck
- Re: 3D ioctls and other new stuff in KGI Jon M. Taylor
- KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jos Hulzink
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Rub�n
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Andreas Beck
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jon M. Taylor
- Re: KGI_COMMANDS James Simmons
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jos Hulzink
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! becka
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jon M. Taylor
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Andreas Beck
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jon M. Taylor
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jon M. Taylor
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jos Hulzink
- Re: KGI_COMMANDS Marcus Sundberg
- Re: KGI_COMMANDS Jos Hulzink
- Re: Doesn't need vertical retrace! Rub�n
- Re: Doesn't need vertical retrace! Jon M. Taylor
- Re: Doesn't need vertical retrace! Andreas Beck
