Why is the mouse and refreshment in general so *very* slow when using
tile-target with more than say 8-9 physical screens?

Does ggi try to refresh all visuals GGI_MANSYNC_FPS times per second, even 
if nothing's changed on a specific visual?

Is the above the explanation to why xggi hogs around 50% of the cpu already 
on a PIII 450 with only two physical screens, i.e. visuals, that are doing 
16 bit 1024*768 each?

Regards,

Adam Huuva, currently in Hong Kong.

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