Why is the mouse and refreshment in general so *very* slow when using
tile-target with more than say 8-9 physical screens?
Does ggi try to refresh all visuals GGI_MANSYNC_FPS times per second, even
if nothing's changed on a specific visual?
Is the above the explanation to why xggi hogs around 50% of the cpu already
on a PIII 450 with only two physical screens, i.e. visuals, that are doing
16 bit 1024*768 each?
Regards,
Adam Huuva, currently in Hong Kong.
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