> Why is the mouse and refreshment in general so *very* slow when using
> tile-target with more than say 8-9 physical screens?
> Does ggi try to refresh all visuals GGI_MANSYNC_FPS times per second, even
> if nothing's changed on a specific visual?
Yes, unless you specified ASYNC mode in the application. Checking, if
something changed would be pretty much as slow for many cases (relatively
fast video access) and would hog some RAM for the checking, so ...
Things should be fine for ASYNC applications that are nice about when and
what to flush (see ggiFlushRegion() ...).
> Is the above the explanation to why xggi hogs around 50% of the cpu already
> on a PIII 450 with only two physical screens, i.e. visuals, that are doing
> 16 bit 1024*768 each?
Yes, probably. XGGI is unfortunately not easily converted to an ASYNC
application, as the design of the X server does not expect that.
CU, ANdy
--
= Andreas Beck | Email : <[EMAIL PROTECTED]> =