On 9 Jun 2000, Marcus Sundberg wrote:

> [EMAIL PROTECTED] (Christoph Egger) writes:
> 
> > On Fri, 9 Jun 2000, Andreas Beck wrote:
> > > No - if I got him right, he's talking about having a
> > > struct span { int start,stop } spans[vis->virt.y].
> > 
> > Yep. Andy, right you are. But thinking closer, I think it is better having a
> > struct span { int start,stop } spans[vis->visible.y]. It makes more sense just
> >                                           ^^^^^^^
> > to draw the real visible spans...
> 
> No, it makes no sense at all. Ofcourse you should draw everywhere on
> the visual.

Can you explain it as detailed as you can, please? Only drawing the spans,
which are really visible on the monitor _can_ (but doesn't have to, if
vis->visible.y == vis->virt.y) be much faster.


Christoph Egger
E-Mail: [EMAIL PROTECTED]

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