Christoph Egger writes:

>  On 9 Jun 2000, Marcus Sundberg wrote:
>  
>  > [EMAIL PROTECTED] (Christoph Egger) writes:
>  > 
>  > > Yep. Andy, right you are. But thinking closer, I think it is better having a
>  > > struct span { int start,stop } spans[vis->visible.y]. It makes more sense just
>  > >                                           ^^^^^^^
>  > > to draw the real visible spans...
>  > 
>  > No, it makes no sense at all. Ofcourse you should draw everywhere on
>  > the visual.
>  
>  Can you explain it as detailed as you can, please? Only drawing the spans,
>  which are really visible on the monitor _can_ (but doesn't have to, if
>  vis->visible.y == vis->virt.y) be much faster.

I think Marcus's point is: XMI cannot assume that the application
won't be panning around the virtual area.

Cheers,
__
\/   Andrew Apted  <[EMAIL PROTECTED]>
 

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