On 15 Jun 2000, Marcus Sundberg wrote:

> winterlion <[EMAIL PROTECTED]> writes:
> 
> > Has this happened?
> > It wouldn't be hard - not a big jump from glide-target anyways.
> 
> It is impossible to write an OpenGL target, as you can't set modes
> or even open something to render on with the OpenGL API. You could
> write a GLX target, which would be completely pointless as you might
> just as well use X directly and loose the OpenGL overhead.
> 
> So far everyone talking about an "OpenGL-target" seems to be
> confusing targets with something else.

That's not understanding the situation (sorry)
GLX to -open- a window (ignore it for events - it's duable - just use the
X events or equiv :)
OpenGL for all rendering ops.

Anyone who has a 3D accelerated card (such as I do) would understand why
OpenGL is -not- overhead.  Actually, in my books X is the overhead - or
it's overly cumbersome windowmanagers anyways.
My card (3dfx/Banshee) is pretty opengl-optimized.  X isn't as efficient
as OpenGL for a -lot- of stuff.  But then I work with 3D a lot.

And on the flip side, it'd be fun if the memory-target could write onto an
OpenGL texture :)
[duable I think... not sure.  I'll have to try :]

maybe I'll just make me server handle shm-textures and try it...

G'day, eh? :)
        - Winterlion

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