> And on the flip side, it'd be fun if the memory-target could write onto an
> OpenGL texture :)
> [duable I think... not sure.  I'll have to try :]
> 
> maybe I'll just make me server handle shm-textures and try it...

This would be nice. You need to call GLTexSubImage to transfer the updates.
Would make my programs simpler, as I use video on textures and could just
use a cut down version of fbtv into a memory target, very simple.

Justin

Reply via email to