> And on the flip side, it'd be fun if the memory-target could write onto an > OpenGL texture :) > [duable I think... not sure. I'll have to try :] > > maybe I'll just make me server handle shm-textures and try it... This would be nice. You need to call GLTexSubImage to transfer the updates. Would make my programs simpler, as I use video on textures and could just use a cut down version of fbtv into a memory target, very simple. Justin
- someone mentioned a GL-target for GGI? winterlion
- Re: someone mentioned a GL-target for GGI? Marcus Sundberg
- Re: someone mentioned a GL-target for GGI? Justin Cormack
- Re: someone mentioned a GL-target for GGI? winterlion
- Re: someone mentioned a GL-target for GGI? Justin Cormack
- Re: someone mentioned a GL-target for GGI? Jon M. Taylor
- Re: someone mentioned a GL-target for GGI? winterlion
