On Fri, 16 Jun 2000, Jon M. Taylor wrote:
> On 15 Jun 2000, Marcus Sundberg wrote:
>
> > winterlion <[EMAIL PROTECTED]> writes:
> >
> > > Has this happened?
> > > It wouldn't be hard - not a big jump from glide-target anyways.
> >
> > It is impossible to write an OpenGL target, as you can't set modes or
> > even open something to render on with the OpenGL API. You could write
> > a GLX target, which would be completely pointless as you might just as
> > well use X directly and loose the OpenGL overhead.
>
> A generic GL target which could load little (tinay, actually)
> helperlibs for GLX, WGL, etc would solve this problem quite nicely.
Exactly!
All right. Who can write it?
Or at least a stub?
Or where could I find*borrow*beg*steal some idea to begin from?
This would be most handy for my purposes as I could build, say, a
glide2x-helper that would enable OpenGL loading under fb/dev ;)
G'day, eh? :)
- Winterlion