On Sun, 25 Jun 2000, the holy deprogrammer wrote:
>On Sun, Jun 25, 2000 at 09:28:32PM -0400, Bryan Patrick Coleman wrote:
>
> [snip]
>> and drawing primitives for X/fbdev. Would it be better to use libggi2d or
>> libXMI for higher level stuff?
>
> If gdk draws the higher level stuff its self then use libggi, but if it
> depends on some other drawing toolkit to draw the higher level stuff you
> should use libXMI.. but thinking about it libgdk probably draws everything
> itself so you should use libggi.
>
> john
>
Here is a quote from Owen Taylor on the gtk-devel list -
"GDK required [a] large subset of what the X api provides -
arcs, polygons, stipples, fills, etc. A lot more than what GGI or
SDL provide by themselves.
And it requires windowing capabilities.
The linux frambuffer port uses code from the X mi layer to do the
drawing primitives, and it has its own simple windowing
implementation."
and from another email
"GDK has 'almost no' functionality other than acting as a
portabillity layer across different windowing systems and
presenting a nice OO API..."
- Bryan Patrick Coleman
UNCG
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http://www.uncg.edu/~bpcolema
Octagram Linux
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http://octagram.sourceforge.net
Questcon
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http://www.questcon.com