On Sun, 25 Jun 2000, the holy deprogrammer wrote:

>On Sun, Jun 25, 2000 at 09:28:32PM -0400, Bryan Patrick Coleman wrote:
>
>       [snip]
>> and drawing primitives for X/fbdev. Would it be better to use libggi2d or
>> libXMI for higher level stuff? 
>
>       If gdk draws the higher level stuff its self then use libggi, but if it
>       depends on some other drawing toolkit to draw the higher level stuff you
>       should use libXMI.. but thinking about it libgdk probably draws everything
>       itself so you should use libggi.
>
>       john
>

Here is a quote from Owen Taylor on the gtk-devel list -

        "GDK required [a] large subset of what the X api provides -
        arcs, polygons, stipples, fills, etc. A lot more than what GGI or 
        SDL provide by themselves.

        And it requires windowing capabilities.

        The linux frambuffer port uses code from the X mi layer to do the 
        drawing primitives, and it has its own simple windowing
        implementation."

and from another email

        "GDK has 'almost no' functionality other than acting as a
        portabillity layer across different windowing systems and
        presenting a nice OO API..."

-  Bryan Patrick Coleman  

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