On Sun, 25 Jun 2000, Bryan Patrick Coleman wrote:
> On Sun, 25 Jun 2000, the holy deprogrammer wrote:
>
> >On Sun, Jun 25, 2000 at 09:28:32PM -0400, Bryan Patrick Coleman wrote:
> >
> > [snip]
> >> and drawing primitives for X/fbdev. Would it be better to use libggi2d or
> >> libXMI for higher level stuff?
> >
> > If gdk draws the higher level stuff its self then use libggi, but if it
> > depends on some other drawing toolkit to draw the higher level stuff you
> > should use libXMI.. but thinking about it libgdk probably draws everything
> > itself so you should use libggi.
> >
> > john
> >
>
> Here is a quote from Owen Taylor on the gtk-devel list -
>
> "GDK required [a] large subset of what the X api provides -
> arcs, polygons, stipples, fills, etc. A lot more than what GGI or
> SDL provide by themselves.
LibXMI provides exactly these features.
> And it requires windowing capabilities.
For that, you'll need to use LibGWT or LibWMH.
> The linux frambuffer port uses code from the X mi layer to do the
> drawing primitives, and it has its own simple windowing
> implementation."
LibXMI is also a version of the X mi layer functions, but it is
already ported to GGI.
Jon
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