On Mon, 2 Oct 2000, Stefan Seefeld wrote:

> "Brian S. Julin" wrote:
> > 
> > On Sat, 30 Sep 2000, Lee Brown wrote:
> > > I think I see what you are trying to do.  You could use a structure to associate 
>the filename with the visual.
> > >
> > > struct texture {
> > >    ggi_visual  vis;
> > >    char*      filename;
> > > };
> > >
> > > Then work with the texture structure instead, dereferencing each member as 
>appropriate when neccessary.
> > 
> > I think that he's trying to avoid the syntactical ugliness of
> > the dereference while calling normal LibGGI api functions.
> 
> class GGIExtension : public GGIVisual
> {
> ...
> };
> 
> sorry, couldn't resist...

err... I write my 3d-project in C and not in C++

CU,

Christoph Egger
E-Mail: [EMAIL PROTECTED]

Reply via email to