> [20:14] <macarena> For the other OSes I have no indication of status
 > ..... anyone tested the Windows-DirectX-Stuff ?
 >
 >
 > I can't, because I have no C-Compiler for Windows.

Try
mingw (http://www.mingw.org) or

cygwin (http://sources.redhat.com/cygwin/)
Both are win32 versions of the GNU toolchain.

 >
 >
 > [20:14] <stefan> macarena: or did you mean GGI should be possible
 > whereever X is at home ?
 > [20:14] <akawaka> is windows support really important?
 > [20:14] <macarena> MacOSX has AFAIK not been tried yet, but I'd like
 > to see it.
 > [20:15] <smoke> i've tried running libggi in directx in windows NT
 > 3.51 once, but that didn't work out and i gave up; it didn't seem all
 > too interesting to me
 >
 >
 >
 > IIRC John tested it on Win9x with DirectX 5. WinNT has an
 > outdated DirectX 3.
 >
There are 2 separate targets... One for NT4 and another for 95/98.
However, the CVS repository seems incomplete
and does not have them both.

FYI, I was able to run XGGI with both versions

 >
 >
 > [20:15] <macarena> akawaka Yes - I think it will attract more people,
 > if you can just recompile aour app and be done with porting it.
 > [20:16] <Adamel> The DirectX stuff is very limited by the looks of
 > it, but I suppose John got it to work on his machine at least...
 >
 >
 >
 > AFAIR John said, that the directX-stuff, which is in CVS is outdated
 > in comparison to his directX-tree.

See above


 >
 >
 > I think, that's why people think, GGI is dead...
 >
Also, Win32 people will not use it until it is clear that it is
cross-platform/Generic.  That is why I was interested in it.  However,
if the decision is really cross-platform/Generic meaning only linux/KGI,
then I'm not.

John Fortin

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