> [20:14] <macarena> For the other OSes I have no indication of status
> ..... anyone tested the Windows-DirectX-Stuff ?
>
>
> I can't, because I have no C-Compiler for Windows.
Try
mingw (http://www.mingw.org) or
cygwin (http://sources.redhat.com/cygwin/)
Both are win32 versions of the GNU toolchain.
>
>
> [20:14] <stefan> macarena: or did you mean GGI should be possible
> whereever X is at home ?
> [20:14] <akawaka> is windows support really important?
> [20:14] <macarena> MacOSX has AFAIK not been tried yet, but I'd like
> to see it.
> [20:15] <smoke> i've tried running libggi in directx in windows NT
> 3.51 once, but that didn't work out and i gave up; it didn't seem all
> too interesting to me
>
>
>
> IIRC John tested it on Win9x with DirectX 5. WinNT has an
> outdated DirectX 3.
>
There are 2 separate targets... One for NT4 and another for 95/98.
However, the CVS repository seems incomplete
and does not have them both.
FYI, I was able to run XGGI with both versions
>
>
> [20:15] <macarena> akawaka Yes - I think it will attract more people,
> if you can just recompile aour app and be done with porting it.
> [20:16] <Adamel> The DirectX stuff is very limited by the looks of
> it, but I suppose John got it to work on his machine at least...
>
>
>
> AFAIR John said, that the directX-stuff, which is in CVS is outdated
> in comparison to his directX-tree.
See above
>
>
> I think, that's why people think, GGI is dead...
>
Also, Win32 people will not use it until it is clear that it is
cross-platform/Generic. That is why I was interested in it. However,
if the decision is really cross-platform/Generic meaning only linux/KGI,
then I'm not.
John Fortin